massive number of fixes, removed compilation error, logs, negative scale issues, serialization issues ETC

This commit is contained in:
2024-11-25 15:15:55 +01:00
parent 48d565f77e
commit 8d766ed470
48 changed files with 1442 additions and 2434 deletions

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@@ -96,7 +96,7 @@ namespace Beyond
private Shader m_transparent;
private Shader m_opaque;
private int m_thresholID = Shader.PropertyToID("_Threshold");
private int m_baseColorID = Shader.PropertyToID("BaseColor");
private int m_baseColorID = Shader.PropertyToID("_BaseColor");
private int m_FresnelColorID = Shader.PropertyToID("_FresnelColor");
private int m_FresnelPowerID = Shader.PropertyToID("FresnelPower");
private int m_InvisibilityID = Shader.PropertyToID("_Invisibility");

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@@ -13,7 +13,7 @@ namespace Beyond
[SerializeField] private new Renderer renderer;
private string colorString = "BaseColor";
private string colorString = "_BaseColor";
public float movementDuration = 9f;

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@@ -135,7 +135,7 @@ namespace Beyond
[SerializeField] public MenuScroll menuScroll;
// [SerializeField]
private int faithRegenValue = 1;
//private int faithRegenValue = 1;
// private float faithRegenTime = 1f;
// private float faithCurrentTime = 0f;