massive number of fixes, removed compilation error, logs, negative scale issues, serialization issues ETC
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@@ -96,7 +96,7 @@ namespace Beyond
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private Shader m_transparent;
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private Shader m_opaque;
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private int m_thresholID = Shader.PropertyToID("_Threshold");
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private int m_baseColorID = Shader.PropertyToID("BaseColor");
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private int m_baseColorID = Shader.PropertyToID("_BaseColor");
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private int m_FresnelColorID = Shader.PropertyToID("_FresnelColor");
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private int m_FresnelPowerID = Shader.PropertyToID("FresnelPower");
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private int m_InvisibilityID = Shader.PropertyToID("_Invisibility");
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@@ -13,7 +13,7 @@ namespace Beyond
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[SerializeField] private new Renderer renderer;
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private string colorString = "BaseColor";
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private string colorString = "_BaseColor";
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public float movementDuration = 9f;
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@@ -135,7 +135,7 @@ namespace Beyond
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[SerializeField] public MenuScroll menuScroll;
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// [SerializeField]
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private int faithRegenValue = 1;
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//private int faithRegenValue = 1;
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// private float faithRegenTime = 1f;
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// private float faithCurrentTime = 0f;
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