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@@ -155,6 +155,7 @@ namespace Beyond
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{
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//GameObject audioObject = Instantiate(audioSource, Player.Instance.transform.position, transform.rotation) as GameObject;
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//audioSourceLast = audioObject.GetComponent<AudioSource>();
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m_audioSource.outputAudioMixerGroup = bark.customOutput != null ? bark.customOutput : null;
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m_audioSource.PlayOneShot(b.clip);
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}
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if (!string.IsNullOrWhiteSpace(b.barkConversation))
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