added custom audio output to barks

This commit is contained in:
2025-03-26 14:53:14 +01:00
parent 38b5abd77a
commit 4719b3b02d

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@@ -6,6 +6,7 @@ using PixelCrushers.DialogueSystem;
using Sirenix.OdinInspector;
using Sirenix.Utilities;
using UnityEngine;
using UnityEngine.Audio;
using Random = UnityEngine.Random;
namespace Beyond
@@ -27,6 +28,7 @@ namespace Beyond
{
public bool playOnce = true;
public float delayToStart = 0f;
public AudioMixerGroup customOutput;
public Bark[] barks;
}