added custom audio output to barks
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@@ -6,6 +6,7 @@ using PixelCrushers.DialogueSystem;
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using Sirenix.OdinInspector;
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using Sirenix.Utilities;
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using UnityEngine;
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using UnityEngine.Audio;
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using Random = UnityEngine.Random;
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namespace Beyond
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@@ -27,6 +28,7 @@ namespace Beyond
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{
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public bool playOnce = true;
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public float delayToStart = 0f;
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public AudioMixerGroup customOutput;
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public Bark[] barks;
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}
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