targettins toggle option
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@@ -19544,6 +19544,16 @@ PrefabInstance:
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5054440825960491160, guid: 851e8e61247888340bdec90fc8aa37f5,
|
||||
type: 3}
|
||||
propertyPath: m_Enabled
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5054440825960491160, guid: 851e8e61247888340bdec90fc8aa37f5,
|
||||
type: 3}
|
||||
propertyPath: autoLockSelectedTarget
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5083365752064418721, guid: 851e8e61247888340bdec90fc8aa37f5,
|
||||
type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
@@ -19987,12 +19997,12 @@ PrefabInstance:
|
||||
- target: {fileID: 5234664790783380194, guid: 851e8e61247888340bdec90fc8aa37f5,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 13426280
|
||||
value: 13637953
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5234664790783380194, guid: 851e8e61247888340bdec90fc8aa37f5,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -2148229
|
||||
value: -2182097.8
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5265345828117443429, guid: 851e8e61247888340bdec90fc8aa37f5,
|
||||
type: 3}
|
||||
|
||||
@@ -159,6 +159,13 @@ public partial class SROptions
|
||||
}
|
||||
}
|
||||
|
||||
[Category("Combat")]
|
||||
public bool TargetLock
|
||||
{
|
||||
get { return Player.Instance.gameObject.GetComponent<AutoTargetting>().autoLockSelectedTarget; }
|
||||
set { Player.Instance.gameObject.GetComponent<AutoTargetting>().autoLockSelectedTarget = value; }
|
||||
}
|
||||
|
||||
[Category("Stats")]
|
||||
[DisplayName("Stamina Regen Rate")]
|
||||
[Increment(0.1f)] // Optional attribute for SRDebugger slider/buttons
|
||||
|
||||
@@ -130,7 +130,7 @@ Material:
|
||||
- _BaseColor: {r: 1, g: 0.524691, b: 0.07075471, a: 0.48235294}
|
||||
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 0.524691, b: 0.070754685, a: 0.48235294}
|
||||
- _Color: {r: 1, g: 0.5246909, b: 0.070754685, a: 0.48235294}
|
||||
- _EmisColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0.03822053, b: 0.103773594, a: 1}
|
||||
- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
|
||||
|
||||
@@ -172,7 +172,7 @@ PlayerSettings:
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
VisionOS: 0
|
||||
iPhone: 0
|
||||
iPhone:
|
||||
tvOS: 0
|
||||
overrideDefaultApplicationIdentifier: 1
|
||||
AndroidBundleVersionCode: 1
|
||||
@@ -851,7 +851,7 @@ PlayerSettings:
|
||||
webWasm2023: 0
|
||||
scriptingDefineSymbols:
|
||||
: UNITY_POST_PROCESSING_STACK_V2
|
||||
Android: UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;USE_TIMELINE;USE_NEW_INPUT;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER;TMP_PRESENT;ENEMIES_DISABLED
|
||||
Android: UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;USE_TIMELINE;USE_NEW_INPUT;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER;TMP_PRESENT;ENEMIES_DISABLED;MOBILE_INPUT
|
||||
CloudRendering: UNITY_POST_PROCESSING_STACK_V2;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER
|
||||
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER
|
||||
GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER
|
||||
@@ -869,9 +869,9 @@ PlayerSettings:
|
||||
Standalone: UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;INVECTOR_BASIC;INVECTOR_MELEE;TOUCH_REACT;GAIA_2_PRESENT;INVECTOR_AI_TEMPLATE;UPPipeline;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER;URP_OUTLINE;ODIN_INSPECTOR;ODIN_INSPECTOR_3;TMP_PRESENT;USE_TIMELINE;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;ENEMIES_DISABLED
|
||||
VisionOS: UNITY_POST_PROCESSING_STACK_V2;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER
|
||||
WebGL: UNITY_POST_PROCESSING_STACK_V2;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER
|
||||
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER
|
||||
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER;MOBILE_INPUT
|
||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER
|
||||
iPhone: CROSS_PLATFORM_INPUT;INVECTOR_BASIC;INVECTOR_MELEE;GAIA_2_PRESENT;GAIA_PRO_PRESENT;UPPipeline;UNITY_POST_PROCESSING_STACK_V2;TOUCH_REACT;INVECTOR_AI_TEMPLATE;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER;URP_OUTLINE;ODIN_INSPECTOR;ODIN_INSPECTOR_3;TMP_PRESENT;USE_INVECTOR_INVENTORY;USE_TIMELINE;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;ENEMIES_DISABLED
|
||||
iPhone: CROSS_PLATFORM_INPUT;INVECTOR_BASIC;INVECTOR_MELEE;GAIA_2_PRESENT;GAIA_PRO_PRESENT;UPPipeline;UNITY_POST_PROCESSING_STACK_V2;TOUCH_REACT;INVECTOR_AI_TEMPLATE;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER;URP_OUTLINE;ODIN_INSPECTOR;ODIN_INSPECTOR_3;TMP_PRESENT;USE_INVECTOR_INVENTORY;USE_TIMELINE;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;ENEMIES_DISABLED;MOBILE_INPUT
|
||||
tvOS: UNITY_POST_PROCESSING_STACK_V2;PLAYMAKER;PLAYMAKER_1_9;PLAYMAKER_1_9_0;PLAYMAKER_1_8_OR_NEWER;PLAYMAKER_1_8_5_OR_NEWER;PLAYMAKER_1_9_OR_NEWER
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
|
||||
Reference in New Issue
Block a user