Merge branch 'NewStory' of http://185.56.209.148/beyond/beyond into NewStory

This commit is contained in:
ziolo
2025-10-24 17:07:44 +02:00
40 changed files with 28621 additions and 11675 deletions

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8
Assets/AI/Summons.meta Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SummonerSpawner : MonoBehaviour
{
[Header("Objects to spawn")]
[SerializeField] private GameObject[] spawnableObjects;
[Header("Spawner config")]
[SerializeField] private int objectCount = 8;
[SerializeField] private float spawnRadius = 5f;
[SerializeField] private bool lookAtCenter = true;
[Header("Spawn timing")]
[SerializeField] private float delayBeforeSpawn = 1f;
[SerializeField] private float timeBetweenSpawns = 0.2f;
[Header("Debug")]
[SerializeField] private bool drawGizmos = true;
private int currentObjectIndex = 0;
private List<GameObject> spawnedObjects = new List<GameObject>();
private bool isSpawning = false;
public void SelectNextObject()
{
if (spawnableObjects.Length == 0) return;
currentObjectIndex = (currentObjectIndex + 1) % spawnableObjects.Length;
Debug.Log($"Wybrano obiekt: {spawnableObjects[currentObjectIndex].name} (Index: {currentObjectIndex})");
}
public void SelectPreviousObject()
{
if (spawnableObjects.Length == 0) return;
currentObjectIndex--;
if (currentObjectIndex < 0)
{
currentObjectIndex = spawnableObjects.Length - 1;
}
Debug.Log($"Wybrano obiekt: {spawnableObjects[currentObjectIndex].name} (Index: {currentObjectIndex})");
}
public void ResetSpawn()
{
if (isSpawning)
{
StopAllCoroutines();
isSpawning = false;
}
foreach (GameObject obj in spawnedObjects)
{
if (obj != null)
{
Destroy(obj);
}
}
spawnedObjects.Clear();
Debug.Log("Spawn zresetowany - usuniêto wszystkie obiekty");
StartCoroutine(SpawnObjectsCoroutine());
}
private IEnumerator SpawnObjectsCoroutine()
{
if (spawnableObjects.Length == 0)
{
Debug.LogWarning("Brak obiektów do spawnowania!");
yield break;
}
GameObject prefabToSpawn = spawnableObjects[currentObjectIndex];
if (prefabToSpawn == null)
{
Debug.LogWarning("Wybrany obiekt jest null!");
yield break;
}
isSpawning = true;
yield return new WaitForSeconds(delayBeforeSpawn);
for (int i = 0; i < objectCount; i++)
{
float angle = Random.Range(0f, 360f) * Mathf.Deg2Rad;
float x = transform.position.x + spawnRadius * Mathf.Cos(angle);
float z = transform.position.z + spawnRadius * Mathf.Sin(angle);
Vector3 spawnPosition = new Vector3(x, transform.position.y, z);
GameObject spawnedObj = Instantiate(prefabToSpawn, spawnPosition, Quaternion.identity);
if (lookAtCenter)
{
spawnedObj.transform.LookAt(transform.position);
}
spawnedObjects.Add(spawnedObj);
if (i < objectCount - 1)
{
yield return new WaitForSeconds(timeBetweenSpawns);
}
}
Debug.Log($"Spawnowano {objectCount} obiektów typu: {prefabToSpawn.name}");
isSpawning = false;
}
public void SetSpawnRadius(float newRadius)
{
spawnRadius = Mathf.Max(0.1f, newRadius);
Debug.Log($"Nowy promieñ spawnu: {spawnRadius}");
}
public void SetObjectCount(int count)
{
objectCount = Mathf.Max(1, count);
Debug.Log($"Nowa liczba obiektów: {objectCount}");
}
public void SetObjectIndex(int index)
{
if (index >= 0 && index < spawnableObjects.Length)
{
currentObjectIndex = index;
}
}
public void SetDelayBeforeSpawn(float delay)
{
delayBeforeSpawn = Mathf.Max(0f, delay);
}
public void SetTimeBetweenSpawns(float time)
{
timeBetweenSpawns = Mathf.Max(0f, time);
}
private void OnDrawGizmos()
{
if (!drawGizmos) return;
Gizmos.color = Color.yellow;
float angleStep = 360f / Mathf.Max(1, objectCount);
Vector3 previousPoint = transform.position + new Vector3(spawnRadius, 0, 0);
for (int i = 1; i <= objectCount; i++)
{
float angle = i * angleStep * Mathf.Deg2Rad;
float x = transform.position.x + spawnRadius * Mathf.Cos(angle);
float z = transform.position.z + spawnRadius * Mathf.Sin(angle);
Vector3 newPoint = new Vector3(x, transform.position.y, z);
Gizmos.DrawLine(previousPoint, newPoint);
Gizmos.DrawWireSphere(newPoint, 0.2f);
previousPoint = newPoint;
}
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position, 0.3f);
}
}

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