66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UnityObject)]
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[Tooltip("Gets a Component attached to a GameObject and stores it in an Object variable. NOTE: Set the Object variable's Object Type to get a component of that type. E.g., set Object Type to UnityEngine.AudioListener to get the AudioListener component on the camera.")]
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public class GetComponent : FsmStateAction
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{
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[Tooltip("The GameObject that owns the component.")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable)]
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[RequiredField]
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[Tooltip("Store the component in an Object variable.\nNOTE: Set theObject variable's Object Type to get a component of that type. E.g., set Object Type to UnityEngine.AudioListener to get the AudioListener component on the camera.")]
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public FsmObject storeComponent;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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storeComponent = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetComponent();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetComponent();
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}
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void DoGetComponent()
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{
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if (storeComponent == null)
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{
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return;
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}
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var targetObject = Fsm.GetOwnerDefaultTarget(gameObject);
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if (targetObject == null)
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{
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return;
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}
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if (storeComponent.IsNone)
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{
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return;
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}
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storeComponent.Value = targetObject.GetComponent(storeComponent.ObjectType);
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}
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}
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} |