Files
beyond/Assets/Scripts/Tutorial/MaturityBrightnessStep.cs
2024-11-20 15:21:28 +01:00

29 lines
964 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Beyond
{
public class MaturityBrightnessStep : MonoBehaviour
{
public List<GameObject> objectsToDisable;
public BaseStepController baseStepController;
public GameObject questLogPopupsToDisable;
public Image menuButonDisable;
public GameObject stopCollider;
private void Start()
{
baseStepController.OnStarted += () => { objectsToDisable.ForEach(obj => obj.SetActive(false)); };
baseStepController.OnCompleted += () => { objectsToDisable.ForEach(obj => obj.SetActive(true)); stopCollider.SetActive(false); questLogPopupsToDisable.SetActive(true); menuButonDisable.raycastTarget = true; };
baseStepController.ConditionsAreMet += () => true;
}
// Update is called once per frame
private void Update()
{
}
}
}