Files
beyond/Assets/Scripts/Tutorial/AttackSwapStep.cs
2024-11-20 15:21:28 +01:00

32 lines
964 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Beyond
{
public class AttackSwapStep : MonoBehaviour
{
public BaseStepController baseStepController;
public bEquipArea equipArea;
private bEquipSlot currentSlotSelected;
//public Image menuButonDisable;
private void Start()
{
baseStepController.OnStarted += () =>
{
// menuButonDisable.raycastTarget = false;
};
baseStepController.OnEvaluationStart += () =>
{
currentSlotSelected = equipArea.currentEquippedSlot;
};
baseStepController.ConditionsAreMet += () => currentSlotSelected != equipArea.currentEquippedSlot;
baseStepController.OnCompleted += () =>
{
// menuButonDisable.raycastTarget = true;
};
}
}
}