Files
beyond/Assets/Scripts/Triggers/ProximityTrigger.cs
2024-11-20 15:21:28 +01:00

36 lines
966 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
public class ProximityTrigger : MonoBehaviour
{
// Start is called before the first frame update
BoxCollider m_collider;
void Awake()
{
gameObject.layer = LayerMask.NameToLayer("Triggers");
m_collider = GetComponent<BoxCollider>();
m_collider.isTrigger = true;
}
private void OnTriggerEnter(Collider other)
{
if (other.tag != "Player")
return;
}
public void OnDrawGizmos()
{
if (m_collider == null)
m_collider = GetComponent<BoxCollider>();
if (m_collider == null)
return;
Gizmos.color = Color.blue;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawWireCube(m_collider.center, m_collider.size);
}
}
}