Files
beyond/Assets/Scripts/Main.cs
2024-11-20 15:21:28 +01:00

26 lines
664 B
C#

using Invector.vCharacterController;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
public class Main
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void OnRuntimeMethodLoad()
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Debug.Log("Debug log Enable");
Debug.unityLogger.logEnabled = true;
#else
Debug.Log("Debug log Disable");
Debug.unityLogger.logEnabled = false;
#endif
//Create stuff
//FadeCanvasGroup.CreateInstance();
//_ = vInput.instance;
}
}
}