60 lines
1.0 KiB
C#
60 lines
1.0 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Vector3)]
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[Tooltip("Adds a XYZ values to Vector3 Variable.")]
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public class Vector3AddXYZ : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmVector3 vector3Variable;
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public FsmFloat addX;
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public FsmFloat addY;
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public FsmFloat addZ;
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public bool everyFrame;
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public bool perSecond;
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public override void Reset()
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{
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vector3Variable = null;
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addX = 0;
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addY = 0;
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addZ = 0;
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everyFrame = false;
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perSecond = false;
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}
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public override void OnEnter()
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{
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DoVector3AddXYZ();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoVector3AddXYZ();
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}
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void DoVector3AddXYZ()
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{
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var vector = new Vector3(addX.Value, addY.Value, addZ.Value);
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if(perSecond)
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{
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vector3Variable.Value += vector * Time.deltaTime;
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}
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else
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{
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vector3Variable.Value += vector;
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}
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}
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}
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}
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