Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Transform/SetScale.cs
2024-11-20 15:21:28 +01:00

94 lines
1.9 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Transform)]
[Tooltip("Sets the Scale of a Game Object. To leave any axis unchanged, set variable to 'None'.")]
public class SetScale : FsmStateAction
{
[RequiredField]
[Tooltip("The GameObject to scale.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[Tooltip("Use stored Vector3 value, and/or set each axis below.")]
public FsmVector3 vector;
public FsmFloat x;
public FsmFloat y;
public FsmFloat z;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
[Tooltip("Perform in LateUpdate. This is useful if you want to override the position of objects that are animated or otherwise positioned in Update.")]
public bool lateUpdate;
public override void Reset()
{
gameObject = null;
vector = null;
// default axis to variable dropdown with None selected.
x = new FsmFloat { UseVariable = true };
y = new FsmFloat { UseVariable = true };
z = new FsmFloat { UseVariable = true };
everyFrame = false;
lateUpdate = false;
}
public override void OnPreprocess()
{
if (lateUpdate) Fsm.HandleLateUpdate = true;
}
public override void OnEnter()
{
DoSetScale();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
if (!lateUpdate)
{
DoSetScale();
}
}
public override void OnLateUpdate()
{
if (lateUpdate)
{
DoSetScale();
}
if (!everyFrame)
{
Finish();
}
}
void DoSetScale()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
var scale = vector.IsNone ? go.transform.localScale : vector.Value;
if (!x.IsNone) scale.x = x.Value;
if (!y.IsNone) scale.y = y.Value;
if (!z.IsNone) scale.z = z.Value;
go.transform.localScale = scale;
}
}
}