94 lines
1.9 KiB
C#
94 lines
1.9 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Transform)]
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[Tooltip("Sets the Scale of a Game Object. To leave any axis unchanged, set variable to 'None'.")]
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public class SetScale : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The GameObject to scale.")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable)]
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[Tooltip("Use stored Vector3 value, and/or set each axis below.")]
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public FsmVector3 vector;
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public FsmFloat x;
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public FsmFloat y;
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public FsmFloat z;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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[Tooltip("Perform in LateUpdate. This is useful if you want to override the position of objects that are animated or otherwise positioned in Update.")]
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public bool lateUpdate;
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public override void Reset()
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{
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gameObject = null;
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vector = null;
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// default axis to variable dropdown with None selected.
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x = new FsmFloat { UseVariable = true };
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y = new FsmFloat { UseVariable = true };
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z = new FsmFloat { UseVariable = true };
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everyFrame = false;
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lateUpdate = false;
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}
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public override void OnPreprocess()
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{
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if (lateUpdate) Fsm.HandleLateUpdate = true;
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}
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public override void OnEnter()
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{
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DoSetScale();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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if (!lateUpdate)
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{
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DoSetScale();
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}
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}
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public override void OnLateUpdate()
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{
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if (lateUpdate)
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{
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DoSetScale();
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}
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if (!everyFrame)
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{
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Finish();
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}
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}
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void DoSetScale()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null)
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{
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return;
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}
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var scale = vector.IsNone ? go.transform.localScale : vector.Value;
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if (!x.IsNone) scale.x = x.Value;
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if (!y.IsNone) scale.y = y.Value;
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if (!z.IsNone) scale.z = z.Value;
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go.transform.localScale = scale;
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}
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}
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} |