81 lines
1.9 KiB
C#
81 lines
1.9 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory("RectTransform")]
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[Tooltip("The position of the pivot of this RectTransform relative to the anchor reference point." +
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"The anchor reference point is where the anchors are. " +
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"If the anchor are not together, the four anchor positions are interpolated according to the pivot normalized values.")]
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public class RectTransformSetAnchoredPosition : BaseUpdateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(RectTransform))]
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[Tooltip("The GameObject target.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The Vector2 position. Set to none for no effect, and/or set individual axis below. ")]
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public FsmVector2 position;
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[Tooltip("Setting only the x value. Overrides position x value if set. Set to none for no effect")]
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public FsmFloat x;
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[Tooltip("Setting only the y value. Overrides position x value if set. Set to none for no effect")]
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public FsmFloat y;
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RectTransform _rt;
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public override void Reset()
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{
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base.Reset();
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gameObject = null;
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position = null;
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// default axis to variable dropdown with None selected.
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x = new FsmFloat { UseVariable = true };
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y = new FsmFloat { UseVariable = true };
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}
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public override void OnEnter()
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{
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GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go != null)
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{
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_rt = go.GetComponent<RectTransform>();
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}
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DoSetAnchoredPosition();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnActionUpdate()
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{
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DoSetAnchoredPosition();
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}
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void DoSetAnchoredPosition()
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{
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// init position
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Vector2 _position = _rt.anchoredPosition;
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if (!position.IsNone)
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{
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_position = position.Value;
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}
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// override any axis
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if (!x.IsNone) _position.x = x.Value;
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if (!y.IsNone) _position.y = y.Value;
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// apply
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_rt.anchoredPosition = _position;
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}
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}
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} |