65 lines
1.2 KiB
C#
65 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GameObject)]
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[Tooltip("Gets a Random Game Object from the scene.\nOptionally filter by Tag.")]
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public class GetRandomObject : FsmStateAction
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{
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[UIHint(UIHint.Tag)]
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public FsmString withTag;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmGameObject storeResult;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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withTag = "Untagged";
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetRandomObject();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetRandomObject();
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}
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void DoGetRandomObject()
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{
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GameObject[] gameObjects;
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if (withTag.Value != "Untagged")
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{
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gameObjects = GameObject.FindGameObjectsWithTag(withTag.Value);
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}
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else
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{
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gameObjects = (GameObject[])Object.FindObjectsOfType(typeof(GameObject));
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}
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if (gameObjects.Length > 0)
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{
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storeResult.Value = gameObjects[Random.Range(0, gameObjects.Length)];
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return;
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}
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storeResult.Value = null;
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}
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}
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} |