Files
beyond/Assets/ThirdParty/PlayMaker/Actions/GameObject/GetDistance.cs
2024-11-20 15:21:28 +01:00

61 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GameObject)]
[Tooltip("Measures the Distance betweens 2 Game Objects and stores the result in a Float Variable.")]
public class GetDistance : FsmStateAction
{
[RequiredField]
[Tooltip("Measure distance from this GameObject.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("Target GameObject.")]
public FsmGameObject target;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the distance in a float variable.")]
public FsmFloat storeResult;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
target = null;
storeResult = null;
everyFrame = true;
}
public override void OnEnter()
{
DoGetDistance();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetDistance();
}
void DoGetDistance()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null || target.Value == null || storeResult == null)
{
return;
}
storeResult.Value = Vector3.Distance(go.transform.position, target.Value.transform.position);
}
}
}