Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Camera/SetCameraCullingMask.cs
2024-11-20 15:21:28 +01:00

56 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Camera)]
[Tooltip("Sets the Culling Mask used by the Camera.")]
public class SetCameraCullingMask : ComponentAction<Camera>
{
[RequiredField]
[CheckForComponent(typeof(Camera))]
public FsmOwnerDefault gameObject;
[Tooltip("Cull these layers.")]
[UIHint(UIHint.Layer)]
public FsmInt[] cullingMask;
[Tooltip("Invert the mask, so you cull all layers except those defined above.")]
public FsmBool invertMask;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
cullingMask = new FsmInt[0];
invertMask = false;
everyFrame = false;
}
public override void OnEnter()
{
DoSetCameraCullingMask();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoSetCameraCullingMask();
}
void DoSetCameraCullingMask()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
camera.cullingMask = ActionHelpers.LayerArrayToLayerMask(cullingMask, invertMask.Value);
}
}
}
}