Files
beyond/Assets/ThirdParty/Lean/Pool/Examples/Scripts/LeanPoolDebugger.cs
2024-11-20 15:21:28 +01:00

95 lines
2.1 KiB
C#

using UnityEngine;
namespace Lean.Pool.Examples
{
/// <summary>This component can be added to your prefab GameObject, and it will throw warnings if it is instantiated without the use of <b>LeanPool.Spawn</b>, or despawned without the use of <b>LeanPool.Despawn</b>.</summary>
[RequireComponent(typeof(Rigidbody))]
[HelpURL(LeanPool.HelpUrlPrefix + "LeanPoolDebugger")]
[AddComponentMenu(LeanPool.ComponentPathPrefix + "Pool Debugger")]
public class LeanPoolDebugger : MonoBehaviour
{
[SerializeField]
[HideInInspector]
private LeanGameObjectPool cachedPool;
[System.NonSerialized]
private bool skip;
protected virtual void Start()
{
if (Exists() == false)
{
Debug.LogWarning("This clone was NOT spawned using LeanPool.Spawn?!\n" + name, this);
enabled = false;
}
}
#if UNITY_EDITOR
protected virtual void OnEnable()
{
UnityEditor.EditorApplication.playModeStateChanged += Changed;
}
protected virtual void OnDisable()
{
UnityEditor.EditorApplication.playModeStateChanged -= Changed;
}
private void Changed(UnityEditor.PlayModeStateChange state)
{
if (state == UnityEditor.PlayModeStateChange.ExitingPlayMode)
{
skip = true;
}
}
#endif
protected virtual void Update()
{
if (cachedPool == null)
{
Debug.LogWarning("This pool this prefab was spawned using has been destroyed.\n" + name, this);
enabled = false;
}
else if (Exists() == false)
{
Debug.LogWarning("This clone was despawned using LeanPool.Despawn, but it's still active?!\n" + name, this);
enabled = false;
}
}
protected virtual void OnApplicationQuit()
{
skip = true;
}
protected virtual void OnDestroy()
{
if (skip == true)
{
return;
}
if (Exists() == true)
{
Debug.LogWarning("This clone has been destroyed, and it was NOT despawned using LeanPool.Despawn?!\n" + name, this);
}
}
private bool Exists()
{
if (LeanPool.Links.TryGetValue(gameObject, out cachedPool) == true)
{
return true;
}
if (LeanGameObjectPool.TryFindPoolByClone(gameObject, ref cachedPool) == true)
{
return true;
}
return false;
}
}
}