Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Vector3/SelectRandomVector3.cs
2024-11-20 15:21:28 +01:00

46 lines
1.0 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Vector3)]
[Tooltip("Select a Random Vector3 from a Vector3 array.")]
public class SelectRandomVector3 : FsmStateAction
{
[CompoundArray("Vectors", "Vector", "Weight")]
public FsmVector3[] vector3Array;
[HasFloatSlider(0, 1)]
public FsmFloat[] weights;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmVector3 storeVector3;
public override void Reset()
{
vector3Array = new FsmVector3[3];
weights = new FsmFloat[] {1,1,1};
storeVector3 = null;
}
public override void OnEnter()
{
DoSelectRandomColor();
Finish();
}
void DoSelectRandomColor()
{
if (vector3Array == null) return;
if (vector3Array.Length == 0) return;
if (storeVector3 == null) return;
int randomIndex = ActionHelpers.GetRandomWeightedIndex(weights);
if (randomIndex != -1)
{
storeVector3.Value = vector3Array[randomIndex].Value;
}
}
}
}