Files
beyond/Assets/ThirdParty/PlayMaker/Actions/GameObject/SetLayer.cs
2024-11-20 15:21:28 +01:00

38 lines
652 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GameObject)]
[Tooltip("Sets a Game Object's Layer.")]
public class SetLayer : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Layer)]
public int layer;
public override void Reset()
{
gameObject = null;
layer = 0;
}
public override void OnEnter()
{
DoSetLayer();
Finish();
}
void DoSetLayer()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null) return;
go.layer = layer;
}
}
}