50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GameObject)]
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[Tooltip("Finds the Child of a GameObject by Name.\nNote, you can specify a path to the child, e.g., LeftShoulder/Arm/Hand/Finger. If you need to specify a tag, use GetChild.")]
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public class FindChild : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The GameObject to search.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("The name of the child. Note, you can specify a path to the child, e.g., LeftShoulder/Arm/Hand/Finger")]
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public FsmString childName;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the child in a GameObject variable.")]
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public FsmGameObject storeResult;
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public override void Reset()
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{
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gameObject = null;
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childName = "";
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storeResult = null;
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}
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public override void OnEnter()
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{
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DoFindChild();
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Finish();
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}
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void DoFindChild()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null)
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{
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return;
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}
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var transform = go.transform.Find(childName.Value);
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storeResult.Value = transform != null ? transform.gameObject : null;
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}
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}
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} |