83 lines
1.8 KiB
C#
83 lines
1.8 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animator)]
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[Tooltip("Gets the value of ApplyRootMotion of an avatar. If true, root is controlled by animations")]
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public class GetAnimatorApplyRootMotion : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(Animator))]
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[Tooltip("The Target. An Animator component is required")]
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public FsmOwnerDefault gameObject;
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[ActionSection("Results")]
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Is the rootMotionapplied. If true, root is controlled by animations")]
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public FsmBool rootMotionApplied;
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[Tooltip("Event send if the root motion is applied")]
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public FsmEvent rootMotionIsAppliedEvent;
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[Tooltip("Event send if the root motion is not applied")]
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public FsmEvent rootMotionIsNotAppliedEvent;
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private Animator _animator;
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public override void Reset()
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{
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gameObject = null;
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rootMotionApplied = null;
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rootMotionIsAppliedEvent = null;
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rootMotionIsNotAppliedEvent = null;
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}
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// Code that runs on entering the state.
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public override void OnEnter()
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{
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// get the animator component
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go==null)
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{
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Finish();
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return;
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}
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_animator = go.GetComponent<Animator>();
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if (_animator==null)
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{
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Finish();
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return;
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}
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GetApplyMotionRoot();
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Finish();
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}
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void GetApplyMotionRoot()
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{
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if (_animator!=null)
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{
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bool _applyRootMotion = _animator.applyRootMotion;
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rootMotionApplied.Value = _applyRootMotion;
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if (_applyRootMotion)
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{
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Fsm.Event(rootMotionIsAppliedEvent);
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}else{
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Fsm.Event(rootMotionIsNotAppliedEvent);
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}
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}
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}
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}
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} |