90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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namespace Invector.vItemManager
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{
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[vClassHeader("Check If Item Is Equipped", openClose = false)]
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public class vCheckItemIsEquipped : vMonoBehaviour
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{
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public vItemManager itemManager;
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public bool getInParent = true;
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[FormerlySerializedAs("itemChecks")]
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public List<CheckItemIDEvent> itemIDEvents;
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public List<CheckItemTypeEvent> itemTypeEvents;
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void Awake()
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{
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if (!itemManager)
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{
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if (getInParent)
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itemManager = GetComponentInParent<vItemManager>();
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else
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itemManager = GetComponent<vItemManager>();
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itemManager.onEquipItem.AddListener(CheckIsEquipped);
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itemManager.onUnequipItem.AddListener(CheckIsEquipped);
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}
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}
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private void CheckIsEquipped(vEquipArea arg0, vItem arg1)
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{
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for (int i = 0; i < itemIDEvents.Count; i++)
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{
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CheckItemIDEvent check = itemIDEvents[i];
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CheckItemID(check);
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}
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for (int i = 0; i < itemTypeEvents.Count; i++)
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{
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CheckItemTypeEvent check = itemTypeEvents[i];
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CheckItemType(check);
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}
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}
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private void CheckItemID(CheckItemIDEvent check)
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{
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bool _isEquipped = check._itemsID.Exists(t => itemManager.ItemIsEquipped(t));
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if (_isEquipped != check.isEquipped)
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{
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check.isEquipped = _isEquipped;
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if (check.isEquipped)
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check.onIsItemEquipped.Invoke();
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else
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check.onIsItemUnequipped.Invoke();
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}
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}
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private void CheckItemType(CheckItemTypeEvent check)
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{
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bool _isEquipped = check.itemTypes.Exists(t => itemManager.ItemTypeIsEquipped(t));
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if (_isEquipped != check.isEquipped)
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{
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check.isEquipped = _isEquipped;
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if (check.isEquipped)
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check.onIsItemEquipped.Invoke();
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else
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check.onIsItemUnequipped.Invoke();
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}
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}
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[System.Serializable]
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public class CheckItemIDEvent
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{
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public string name;
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public List<int> _itemsID;
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public UnityEngine.Events.UnityEvent onIsItemEquipped, onIsItemUnequipped;
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internal bool isEquipped;
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}
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[System.Serializable]
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public class CheckItemTypeEvent
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{
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public string name;
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public List<vItemType> itemTypes;
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public UnityEngine.Events.UnityEvent onIsItemEquipped, onIsItemUnequipped;
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internal bool isEquipped;
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}
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}
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} |