Files
beyond/Assets/ThirdParty/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
2024-11-20 15:21:28 +01:00

67 lines
1.5 KiB
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.Water
{
[ExecuteInEditMode]
public class WaterTile : MonoBehaviour
{
public PlanarReflection reflection;
public WaterBase waterBase;
public void Start()
{
AcquireComponents();
}
void AcquireComponents()
{
if (!reflection)
{
if (transform.parent)
{
reflection = transform.parent.GetComponent<PlanarReflection>();
}
else
{
reflection = transform.GetComponent<PlanarReflection>();
}
}
if (!waterBase)
{
if (transform.parent)
{
waterBase = transform.parent.GetComponent<WaterBase>();
}
else
{
waterBase = transform.GetComponent<WaterBase>();
}
}
}
#if UNITY_EDITOR
public void Update()
{
AcquireComponents();
}
#endif
public void OnWillRenderObject()
{
if (reflection)
{
reflection.WaterTileBeingRendered(transform, Camera.current);
}
if (waterBase)
{
waterBase.WaterTileBeingRendered(transform, Camera.current);
}
}
}
}