24 lines
771 B
C#
24 lines
771 B
C#
using UnityEngine;
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namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("This is a vRegisterLastPosition Action", UnityEditor.MessageType.Info)]
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#endif
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public class vRegisterLastPosition : vStateAction
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{
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public override string categoryName
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{
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get { return "Movement/"; }
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}
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public override string defaultName
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{
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get { return "Set Start Position"; }
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}
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public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
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{
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fsmBehaviour.aiController.selfStartPosition = fsmBehaviour.aiController.transform.position;
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}
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}
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} |