Files
beyond/Assets/ThirdParty/Invector-AIController/FSM/Scripts/Actions/vRegisterLastPosition.cs

24 lines
771 B
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("This is a vRegisterLastPosition Action", UnityEditor.MessageType.Info)]
#endif
public class vRegisterLastPosition : vStateAction
{
public override string categoryName
{
get { return "Movement/"; }
}
public override string defaultName
{
get { return "Set Start Position"; }
}
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
fsmBehaviour.aiController.selfStartPosition = fsmBehaviour.aiController.transform.position;
}
}
}