16 lines
320 B
C#
16 lines
320 B
C#
using UnityEngine;
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using System;
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public class HerdSimController:MonoBehaviour
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{
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public Vector3 _roamingArea;
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public ParticleSystem _runPS;
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public ParticleSystem _deadPS;
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public void OnDrawGizmos() {
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Gizmos.color = Color.blue;
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Gizmos.DrawWireCube (transform.position, _roamingArea*2);
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}
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} |