105 lines
5.5 KiB
GLSL
105 lines
5.5 KiB
GLSL
// Made with Amplify Shader Editor
|
|
// Available at the Unity Asset Store - http://u3d.as/y3X
|
|
Shader "DawnShader/EyesGradianShader"
|
|
{
|
|
Properties
|
|
{
|
|
_ShadowColor("Shadow Color", Color) = (0,0,0,0)
|
|
_AlphaMap("Alpha Map", 2D) = "white" {}
|
|
_OpacityBoots("Opacity Boots", Range( 0 , 4)) = 0.5
|
|
_DitherBoosts("Dither Boosts", Range( 0 , 20)) = 9.5
|
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
|
[HideInInspector] __dirty( "", Int ) = 1
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags{ "RenderType" = "Transparent" "Queue" = "AlphaTest+0" "IgnoreProjector" = "True" }
|
|
Cull Off
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
|
|
CGPROGRAM
|
|
#include "UnityShaderVariables.cginc"
|
|
#pragma target 3.0
|
|
#pragma surface surf Standard keepalpha noshadow exclude_path:deferred vertex:vertexDataFunc
|
|
struct Input
|
|
{
|
|
float2 uv_texcoord;
|
|
float4 screenPosition;
|
|
};
|
|
|
|
uniform float4 _ShadowColor;
|
|
uniform sampler2D _AlphaMap;
|
|
SamplerState sampler_AlphaMap;
|
|
uniform float4 _AlphaMap_ST;
|
|
uniform float _DitherBoosts;
|
|
uniform float _OpacityBoots;
|
|
|
|
|
|
inline float Dither8x8Bayer( int x, int y )
|
|
{
|
|
const float dither[ 64 ] = {
|
|
1, 49, 13, 61, 4, 52, 16, 64,
|
|
33, 17, 45, 29, 36, 20, 48, 32,
|
|
9, 57, 5, 53, 12, 60, 8, 56,
|
|
41, 25, 37, 21, 44, 28, 40, 24,
|
|
3, 51, 15, 63, 2, 50, 14, 62,
|
|
35, 19, 47, 31, 34, 18, 46, 30,
|
|
11, 59, 7, 55, 10, 58, 6, 54,
|
|
43, 27, 39, 23, 42, 26, 38, 22};
|
|
int r = y * 8 + x;
|
|
return dither[r] / 64; // same # of instructions as pre-dividing due to compiler magic
|
|
}
|
|
|
|
|
|
void vertexDataFunc( inout appdata_full v, out Input o )
|
|
{
|
|
UNITY_INITIALIZE_OUTPUT( Input, o );
|
|
float4 ase_screenPos = ComputeScreenPos( UnityObjectToClipPos( v.vertex ) );
|
|
o.screenPosition = ase_screenPos;
|
|
}
|
|
|
|
void surf( Input i , inout SurfaceOutputStandard o )
|
|
{
|
|
float2 uv_AlphaMap = i.uv_texcoord * _AlphaMap_ST.xy + _AlphaMap_ST.zw;
|
|
float4 tex2DNode1 = tex2D( _AlphaMap, uv_AlphaMap );
|
|
o.Albedo = ( _ShadowColor * tex2DNode1.a ).rgb;
|
|
float4 ase_screenPos = i.screenPosition;
|
|
float4 ase_screenPosNorm = ase_screenPos / ase_screenPos.w;
|
|
ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5;
|
|
float2 clipScreen6 = ase_screenPosNorm.xy * _ScreenParams.xy;
|
|
float dither6 = Dither8x8Bayer( fmod(clipScreen6.x, 8), fmod(clipScreen6.y, 8) );
|
|
dither6 = step( dither6, ( tex2DNode1.a * _DitherBoosts ) );
|
|
o.Alpha = ( dither6 + ( _OpacityBoots * tex2DNode1.a ) );
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
CustomEditor "ASEMaterialInspector"
|
|
}
|
|
/*ASEBEGIN
|
|
Version=18500
|
|
2560;0;2560;1059;1744.183;-389.8394;1;True;False
|
|
Node;AmplifyShaderEditor.SamplerNode;1;-1020.375,852.8875;Inherit;True;Property;_AlphaMap;Alpha Map;2;0;Create;True;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.RangedFloatNode;5;-997.5505,1202.999;Float;False;Property;_DitherBoosts;Dither Boosts;4;0;Create;True;0;0;False;0;False;9.5;0;0;20;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode;3;-975.1755,704.032;Float;False;Property;_OpacityBoots;Opacity Boots;3;0;Create;True;0;0;False;0;False;0.5;0;0;4;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;4;-664.1737,1058.062;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.ColorNode;10;-1032.96,362.918;Float;False;Property;_ShadowColor;Shadow Color;1;0;Create;True;0;0;False;0;False;0,0,0,0;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;7;-683.2873,778.4368;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.DitheringNode;6;-487.0787,989.6296;Inherit;False;1;False;3;0;FLOAT;0;False;1;SAMPLER2D;;False;2;FLOAT4;0,0,0,0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;11;-782.9644,437.788;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.SimpleAddOpNode;8;-266.649,816.4826;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;-14,189;Float;False;True;-1;2;ASEMaterialInspector;0;0;Standard;DawnShader/EyesGradianShader;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;False;False;False;False;False;False;Off;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Custom;0.5;True;False;0;False;Transparent;;AlphaTest;ForwardOnly;14;all;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;False;2;5;False;-1;10;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;0;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;False;0.1;False;-1;0;False;-1;False;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
|
WireConnection;4;0;1;4
|
|
WireConnection;4;1;5;0
|
|
WireConnection;7;0;3;0
|
|
WireConnection;7;1;1;4
|
|
WireConnection;6;0;4;0
|
|
WireConnection;11;0;10;0
|
|
WireConnection;11;1;1;4
|
|
WireConnection;8;0;6;0
|
|
WireConnection;8;1;7;0
|
|
WireConnection;0;0;11;0
|
|
WireConnection;0;9;8;0
|
|
ASEEND*/
|
|
//CHKSM=D741F1C4FDF558AF35A2289B6FF909FE2B0FE6E9 |