Files
beyond/Assets/Scripts/LightFlicker.cs
2024-11-20 15:21:28 +01:00

29 lines
564 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightFlicker : MonoBehaviour
{
Light testLight;
public float minWaitTime;
public float maxWaitTime;
void Start() {
testLight = GetComponent<Light>();
StartCoroutine(Flashing());
}
IEnumerator Flashing()
{
while (true)
{
yield return new WaitForSeconds (UnityEngine.Random.Range(minWaitTime, maxWaitTime));
testLight.enabled = !testLight.enabled;
}
}
}