31 lines
820 B
C#
31 lines
820 B
C#
using UnityEngine;
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/// <summary>
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/// JEDYNE <20>RÓD£O PRAWDY o domyœlnej mgle.
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/// UmieϾ ten skrypt na JEDNYM obiekcie w scenie, np. "_FogManager".
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/// </summary>
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public class FogDefaultSettings : MonoBehaviour
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{
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public static FogDefaultSettings Instance { get; private set; }
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[Header("Globalne Domyœlne Ustawienia Mg³y URP")]
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public bool fogEnabled = true;
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public Color fogColor = new Color(0.7f, 0.7f, 0.7f);
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public FogMode fogMode = FogMode.Exponential;
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[Range(0f, 1f)]
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public float fogDensity = 0.01f;
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public float fogStartDistance = 50f;
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public float fogEndDistance = 1000f;
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private void Awake()
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{
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if (Instance != null && Instance != this)
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{
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Destroy(gameObject);
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}
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else
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{
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Instance = this;
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}
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}
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} |