82 lines
2.7 KiB
C#
82 lines
2.7 KiB
C#
// Copyright (c) Pixel Crushers. All rights reserved.
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using UnityEngine;
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using System;
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namespace PixelCrushers.QuestMachine
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{
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/// <summary>
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/// Quest condition that becomes true when another quest reaches a specified state.
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/// </summary>
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[Serializable]
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public class QuestStateQuestCondition : QuestCondition, IMessageHandler
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{
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[Tooltip("ID of quest to monitor.")]
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[SerializeField]
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private StringField m_requiredQuestID;
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[Tooltip("Required quest state.")]
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[SerializeField]
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private QuestState m_requiredState;
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/// <summary>
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/// ID of quest to monitor.
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/// </summary>
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public StringField requiredQuestID
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{
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get { return (StringField.IsNullOrEmpty(m_requiredQuestID) && quest != null) ? quest.id : m_requiredQuestID; }
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set { m_requiredQuestID = value; }
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}
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/// <summary>
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/// State that monitored quest must be in.
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/// </summary>
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public QuestState requiredState
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{
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get { return m_requiredState; }
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set { m_requiredState = value; }
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}
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public override string GetEditorName()
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{
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return StringField.IsNullOrEmpty(m_requiredQuestID) ? ("Quest State: " + requiredState) : ("Quest State: " + requiredQuestID.value + " == " + requiredState);
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}
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public override void StartChecking(System.Action trueAction)
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{
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base.StartChecking(trueAction);
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if (requiredQuestID == null) return;
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if (QuestMachine.GetQuestState(requiredQuestID) == requiredState)
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{
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SetTrue();
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}
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else
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{
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MessageSystem.AddListener(this, QuestMachineMessages.QuestStateChangedMessage, requiredQuestID.value);
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}
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}
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public override void StopChecking()
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{
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base.StopChecking();
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MessageSystem.RemoveListener(this);
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}
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void IMessageHandler.OnMessage(MessageArgs messageArgs)
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{
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if (!isChecking || messageArgs.values == null || messageArgs.values.Length < 2 || requiredQuestID == null) return;
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var questID = messageArgs.parameter;
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if (!StringField.Equals(requiredQuestID, questID)) return;
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var questNodeID = QuestMachineMessages.ArgToString(messageArgs.values[0]);
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if (!string.IsNullOrEmpty(questNodeID)) return;
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var stateValue = messageArgs.values[1];
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var state = (stateValue != null && stateValue.GetType() == typeof(QuestState)) ? (QuestState)stateValue : QuestState.WaitingToStart;
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if (state == requiredState) SetTrue();
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}
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}
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}
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