Files
beyond/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Tools/ScriptingSymbolNames.cs
2024-11-20 15:21:28 +01:00

22 lines
753 B
C#

// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
namespace PixelCrushers.DialogueSystem
{
public class ScriptingSymbolNames
{
public const string USE_PHYSICS2D = "USE_PHYSICS2D";
public const string USE_NEW_INPUT = "USE_NEW_INPUT";
public const string USE_ADDRESSABLES = "USE_ADDRESSABLES";
public const string USE_TIMELINE= "USE_TIMELINE";
public const string USE_CINEMACHINE = "USE_CINEMACHINE";
public const string USE_ARTICY = "USE_ARTICY";
public const string USE_AURORA = "USE_AURORA";
public const string USE_TWINE = "USE_TWINE";
public const string TMP_PRESENT = "TMP_PRESENT";
public const string USE_STM = "USE_STM";
}
}