Files
beyond/Assets/ThirdParty/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/vEnableDisableByInputDevice.cs
2024-11-20 15:21:28 +01:00

28 lines
790 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Invector.vCharacterController;
public class vEnableDisableByInputDevice : MonoBehaviour
{
public InputDevice inputDevice;
public CheckMethod methodToCheck;
public enum CheckMethod
{
Equals,
Different,
}
void Start()
{
vInput.instance.onChangeInputType -= OnChangeInput;
vInput.instance.onChangeInputType += OnChangeInput;
OnChangeInput(vInput.instance.inputDevice);
}
public void OnChangeInput(InputDevice type)
{
bool validate = methodToCheck == CheckMethod.Different ? type != inputDevice : type == inputDevice;
if(gameObject.activeSelf!=validate)gameObject.SetActive(validate);
}
}