24 KiB
24 KiB
| 1 | Database | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | Name | Version | Author | Description | Emphasis1 | Emphasis2 | Emphasis3 | Emphasis4 | |||||||||||||||
| 3 | TestDialogueBase | #ffffffff --- | #ff0000ff --- | #00ff00ff --- | #0000ffff --- | ||||||||||||||||||
| 4 | Global User Script | ||||||||||||||||||||||
| 5 | Conversations | ||||||||||||||||||||||
| 6 | ID | Title | Pictures | Description | Actor | Conversant | |||||||||||||||||
| 7 | Number | Text | Files | Text | Actor | Actor | |||||||||||||||||
| 8 | 1 | TestDialogue | [] | 1 | 2 | ||||||||||||||||||
| 9 | 2 | TestQuest/NahalStart | [] | 1 | 2 | ||||||||||||||||||
| 10 | 3 | TestQuest/ShamarDialogue | [] | 1 | 2 | ||||||||||||||||||
| 11 | 4 | Wastelands/NeedWater | [] | 1 | -1 | ||||||||||||||||||
| 12 | 5 | Wastelands/WhoGoesThere | [] | 1 | -1 | ||||||||||||||||||
| 13 | 6 | ImStarvingQuestDialogue | [] | 1 | 2 | ||||||||||||||||||
| 14 | 7 | ConversationWithAnimation | [] | 1 | 2 | ||||||||||||||||||
| 15 | 8 | Quest2EndSelfTalk | [] | -1 | 1 | ||||||||||||||||||
| 16 | 9 | Quest3BeggarDialogue | [] | 1 | 6 | ||||||||||||||||||
| 17 | 10 | Quest4Dialogue | [] | 1 | 2 | ||||||||||||||||||
| 18 | 11 | Quest6Darshuvial | [] | 1 | 7 | ||||||||||||||||||
| 19 | 12 | ShamarVisitTheCourtDialogue | [] | 1 | 2 | ||||||||||||||||||
| 20 | 13 | New Conversation 13 | [] | 1 | 2 | ||||||||||||||||||
| 21 | 14 | ShamarAfterCourtDialogue | [] | 1 | 2 | ||||||||||||||||||
| 22 | 15 | Quest8/ShamarOutsideGoR | [] | 1 | 2 | ||||||||||||||||||
| 23 | 16 | Quest8/After3dCutsceneInOasis | [] | 1 | 2 | ||||||||||||||||||
| 24 | 17 | Quest8/Darshuvial | [] | 1 | 7 | ||||||||||||||||||
| 25 | 18 | Quest8/Darshuvial_Temple | [] | 1 | 7 | ||||||||||||||||||
| 26 | 19 | Hannah | [] | 1 | 8 | ||||||||||||||||||
| 27 | 20 | PortalConversation | [] | 1 | 9 | ||||||||||||||||||
| 28 | 21 | Wastelands/Bark_BigSpiders | [] | 1 | 1 | ||||||||||||||||||
| 29 | DialogueEntries | ||||||||||||||||||||||
| 30 | entrytag | ConvID | ID | Actor | Conversant | Title | MenuText | DialogueText | IsGroup | FalseConditionAction | ConditionPriority | Conditions | Script | Sequence | Pictures | Description | Parenthetical | Audio Files | Video File | EventGuid | Response Menu Sequence | pl | canvasRect |
| 31 | Text | Number | Number | Number | Number | Text | Text | Text | Boolean | Special | Special | Text | Text | Text | Files | Text | Text | Files | Text | Text | Text | Localization | Text |
| 32 | Bascileus_1_0 | 1 | 0 | 1 | 2 | START | False | Block | Normal | None() | [] | [] | {{omit}} | {{omit}} | {{omit}} | 120;20 | |||||||
| 33 | Shamar_1_1 | 1 | 1 | 2 | 1 | It was foretold that a mighty warrior would be the one to find the banished Lord and restore him to his throne. It was also said that only this “foretold-one” would find access to the King’s special Garden.... And here you are. | False | Block | Normal | Timeline(play, GARDEN) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 122.9709;70 | |||||||
| 34 | Bascileus_1_2 | 1 | 2 | 1 | 2 | Yes | False | Block | Normal | [] | [] | c6cf5c55-4994-4571-b3dc-c64afd8b0fe4 | {{omit}} | {{omit}} | 30;120 | ||||||||
| 35 | Bascileus_1_3 | 1 | 3 | 1 | 2 | No | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 210;120 | ||||||||
| 36 | Bascileus_2_0 | 2 | 0 | 1 | 2 | START | False | Block | Normal | CurrentQuestState("TestQuest") == "unassigned" | None() | [] | [] | {{omit}} | {{omit}} | {{omit}} | 20;24 | ||||||
| 37 | Nahal_2_1 | 2 | 1 | 3 | 1 | Bascileus, we need to go to gardener. He will tell us what to do. | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 20;74 | ||||||||
| 38 | Bascileus_2_2 | 2 | 2 | 1 | 3 | Let's do it. | False | Block | Normal | SetQuestState("FindTheGardener", "active") | [] | [] | f64749f4-787a-4cd3-8024-9a6505ea391c | {{omit}} | {{omit}} | 20;124 | |||||||
| 39 | Bascileus_3_0 | 3 | 0 | 1 | 2 | START | False | Block | Normal | None() | [] | [] | {{omit}} | {{omit}} | {{omit}} | 300;20 | |||||||
| 40 | Shamar_3_1 | 3 | 1 | 2 | 1 | Hi Bascileus! | False | Block | Normal | CurrentQuestState("TestQuest") == "unassigned" | [] | [] | {{omit}} | {{omit}} | {{omit}} | 30;70 | |||||||
| 41 | Bascileus_3_2 | 3 | 2 | 1 | 2 | How do you know my name? | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 28.3464;137.3228 | ||||||||
| 42 | Shamar_3_3 | 3 | 3 | 2 | 1 | Well, you very much look like Bascileus. I need you to do me a favour. Can you bring me 3 little boxes? | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 28.34639;195.1969 | ||||||||
| 43 | Shamar_3_7 | 3 | 7 | 2 | 1 | Thank you Bascileus! I will make a stack! | False | Block | Normal | CurrentQuestState("TestQuest") == "success" | [] | [] | {{omit}} | {{omit}} | {{omit}} | 570;70 | |||||||
| 44 | Bascileus_3_8 | 3 | 8 | 1 | 2 | I am on it | False | Block | Normal | Variable["BoxesCollected"] == 0 | [] | [] | {{omit}} | {{omit}} | {{omit}} | 228.1102;204.252 | |||||||
| 45 | Bascileus_3_9 | 3 | 9 | 1 | 2 | I have found [var=BoxesCollected]. | False | Block | Normal | Variable["BoxesCollected"] > 0 | [] | [] | {{omit}} | {{omit}} | {{omit}} | 423.0708;208.189 | |||||||
| 46 | Bascileus_3_10 | 3 | 10 | 1 | 2 | Wow, that sound fun! | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 570;120 | ||||||||
| 47 | Shamar_3_11 | 3 | 11 | 2 | 1 | Have you found all the boxes? | False | Block | Normal | CurrentQuestState("TestQuest") == "active" | [] | [] | {{omit}} | {{omit}} | {{omit}} | 302.3622;106.2205 | |||||||
| 48 | Bascileus_3_12 | 3 | 12 | 1 | 2 | Fine, I have nothing better to do anyways... | False | Block | Normal | SetQuestState("TestQuest", "active") | [] | [] | {{omit}} | {{omit}} | {{omit}} | 28.34639;257.0079 | |||||||
| 49 | Shamar_3_13 | 3 | 13 | 2 | 1 | I need all 3. | False | Block | Normal | Variable["BoxesCollected"] < 3 | [] | [] | {{omit}} | {{omit}} | {{omit}} | 344.3307;315.6693 | |||||||
| 50 | Shamar_3_14 | 3 | 14 | 2 | 1 | Great job! Thank you! I can't wait to play with them! | False | Block | Normal | Variable["BoxesCollected"] == 3 | SetQuestState("TestQuest", "success") | [] | [] | {{omit}} | {{omit}} | {{omit}} | 559.2913;313.3071 | ||||||
| 51 | Bascileus_4_0 | 4 | 0 | 1 | -1 | START | False | Block | Normal | None() | [] | [] | {{omit}} | {{omit}} | {{omit}} | 20;30 | |||||||
| 52 | invalid_entrytag | 4 | 1 | -1 | -1 | Water.... I have to try. | False | Block | Normal | SetQuestState("WastelandWaterQuest", "active") | [] | [] | {{omit}} | {{omit}} | {{omit}} | 21;80 | |||||||
| 53 | Bascileus_5_0 | 5 | 0 | 1 | 4 | START | False | Block | Normal | None() | [] | [] | {{omit}} | {{omit}} | {{omit}} | 339;19 | |||||||
| 54 | Gigant_5_1 | 5 | 1 | 4 | 1 | Who goes there? | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 339;69 | ||||||||
| 55 | Bascileus_5_2 | 5 | 2 | 1 | 4 | None of your business. | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 190;124 | ||||||||
| 56 | Bascileus_5_3 | 5 | 3 | 1 | 4 | Nobody. | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | 497;130 | |||||||||
| 57 | Bascileus_6_0 | 6 | 0 | 1 | 2 | START | False | Block | Normal | SetContinueMode(original); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 131.3402;20.62887 | |||||||
| 58 | Shamar_6_1 | 6 | 1 | 2 | 1 | Bascileus, the Temple is now surrounded by the devastated and very dangerous Dark Wood. It would not be wise for you to venture there looking for the Temple. It’s much too dangerous. | False | Block | Normal | Fade(in,2.0);\nCamera(Closeup);\nDelay(1.0);\nAnimatorPlay(Bows);\nAudioWait(Dialogues/I'mStarving Shamar Dialogue/3D-CS_-end-Q-1_-S_1)->Message(ready); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 130.9381;127.9381 | |||||||
| 59 | Bascileus_6_2 | 6 | 2 | 1 | 2 | I don’t take kindly to orders.” (arrogance) | I don’t take kindly to orders.” (arrogance) | False | Block | Normal | SetQuestNodeState("Quest-53002", "talkToShamar", "success");\nGiveQuest("Shamar", "arrogance"); | SetContinueMode(false);\nDelay(3);\nCamera(Full Right);\nAnimatorPlay(Dialogue_ShakesHead_1);\nAudioWait(Dialogues/I'mStarving Shamar Dialogue/3D-CS_end-Q1_B-choice-2_1); | [] | [] | {{omit}} | {{omit}} | 250.0928;242.8763 | ||||||
| 60 | Bascileus_6_3 | 6 | 3 | 1 | 2 | Believe me, I have no interest in a Temple” (lie) | Believe me, I have no interest in a Temple” (lie) | False | Block | Normal | SetQuestNodeState("Quest-53002", "talkToShamar", "success");\nGiveQuest("Shamar", "lie"); | SetContinueMode(false);\nDelay(3);\nCamera(Full Right);\nAnimatorPlay(Dialogue_ShakesHead_1);\nAudioWait(Dialogues/I'mStarving Shamar Dialogue/3D-CS_end-Q1_B-choice-1_1); | [] | [] | {{omit}} | 16.93815;241.8763 | |||||||
| 61 | Bascileus_7_0 | 7 | 0 | 1 | 2 | START | False | Block | Normal | None() | [] | [] | {{omit}} | {{omit}} | {{omit}} | 20;33 | |||||||
| 62 | Shamar_7_1 | 7 | 1 | 2 | 1 | Hej, tak wygladaja ustawienia kamy z wykozystaniem defaultowych kadrow stworzonych przez DialogueSystem oraz wykozystanie animacji. Aktualnie zblizenie. | False | Block | Normal | Camera(Closeup);\nAnimatorPlay(Test);\nAudioWait(); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 33;99 | |||||||
| 63 | Bascileus_7_2 | 7 | 2 | 1 | 2 | Z nad ramienia | Tak wyglada kamera z prawej strony z nad ramienia. | False | Block | Normal | Camera(OTS Right);\nAnimatorPlay(Dialogue_Bows);\nDelay(3); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 32;169 | ||||||
| 64 | Shamar_7_3 | 7 | 3 | 2 | 1 | Tak wyglada kadr o nazwie Medium right | False | Block | Normal | Camera(Medium Right);\nAnimatorPlay(Test);\nDelay(3); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 34;222 | |||||||
| 65 | Bascileus_7_4 | 7 | 4 | 1 | 2 | Pokaz kadr pełny | TEraz zaprezentuje kadr pełny i popatrze sie w prawo | False | Block | Normal | Camera(Full);\nAnimatorPlay(Dialogue_LooksRight);\nDelay(3); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 33;291 | ||||||
| 66 | Shamar_7_5 | 7 | 5 | 2 | 1 | Ładny, ja zaprezentuje ci kadr z góry | False | Block | Normal | Camera(Down);\nAnimatorPlay(Dialogue_LooksRight);\nDelay(3); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 35;367 | |||||||
| 67 | Bascileus_7_6 | 7 | 6 | 1 | 2 | Pokaz kadr szeroki | Yooooo a ten kadr szeroki, swietny | False | Block | Normal | Delay(3);\nCamera(Wide);\nAnimatorPlay(Dialogue_Agreement); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 35;436 | ||||||
| 68 | Shamar_7_7 | 7 | 7 | 2 | 1 | Dobra juz nie przesadzajmy, ten kadr teraz to pelny z prawej strony | False | Block | Normal | Delay(3);\nCamera(Full Right);\nAnimatorPlay(Test); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 35;485 | |||||||
| 69 | Bascileus_7_8 | 7 | 8 | 1 | 2 | Dobra konczmy juz ta zabawe | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 30;568 | ||||||||
| 70 | invalid_entrytag | 8 | 0 | -1 | -1 | START | False | Block | Normal | None() | [] | [] | {{omit}} | {{omit}} | {{omit}} | 356;53 | |||||||
| 71 | Bascileus_8_1 | 8 | 1 | 1 | 1 | ⦁(angry, proud) I don’t need some “warring angel” | I don’t need some “warring angel” taking care of me - I’m not afraid of any id. He marked me? Let’s see how fast his bony soldiers run once I mark them with my sword!… I can handle myself, but first-things-first – a tavern and some pretty ladies…. Which way is the blasted portal that sucked me into this mess? | False | Block | Normal | GiveQuest("FakeBascileus", "timeToEscape");\nSendMessageSystem("Explored", "OtherSide"); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 191;261 | ||||||
| 72 | Bascileus_8_2 | 8 | 2 | 1 | 1 | ⦁(offended, accusive) I don’t like this place… | I don’t like this place,… and it certainly doesn’t like me…. Giants I understand. This place… well, it’s just plain weird. I’m going back where I’m more suited. Have some fun. Find a tavern and some pretty ladies…. Which way is the blasted portal that sucked me into this mess? | False | Block | Normal | GiveQuest("FakeBascileus", "timeToEscape");\nSendMessageSystem("Explored", "OtherSide"); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 474;260 | ||||||
| 73 | FakeBascileus_8_3 | 8 | 3 | 5 | 5 | Hmm... | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 348;147 | ||||||||
| 74 | Beggar_9_0 | 9 | 0 | 6 | 6 | START | False | Block | Normal | SetContinueMode(original); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 450;54 | |||||||
| 75 | Beggar_9_1 | 9 | 1 | 6 | 1 | Sir! Can you spare some coins for a poor beggar?” | False | Block | Normal | Camera(Full Left);\nAnimatorPlay(Beggar_Begging2_Start);\nAudioWait(Dialogues/TimeToEscape Beggar Dialogue/Q3_Beggar_1);\n | [] | [] | {{omit}} | {{omit}} | {{omit}} | 441.2426;147.2195 | |||||||
| 76 | Bascileus_9_2 | 9 | 2 | 1 | 6 | (arrogantly) Do I look like I’ve got money? | Do I look like I’ve got money? I’m as destitute as\r you. | False | Block | Normal | Variable["BeggarSpoke"] = true;\nGiveQuest("Beggar", "arrogance"); | SetContinueMode(false);\nAudioWait(Dialogues/TimeToEscape Beggar Dialogue/Q3_B_Response_2) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 196.7342;282.1117 | |||||
| 77 | Bascileus_9_3 | 9 | 3 | 1 | 6 | (Give money) Here. But this is all\r I can spare. | Here. But this is all\r I can spare. | False | Block | Normal | SetBrightness(GetBrightness( ) + 5);\nvRemoveItemByID(10, 40); | AudioWait(Dialogues/TimeToEscape Beggar Dialogue/Q3_B_Response_1) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 441;298 | |||||
| 78 | Beggar_9_5 | 9 | 5 | 6 | 6 | Thank you kind, sir. | False | Block | Normal | AnimatorPlay(Beggar_Bows); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 441.0989;372 | |||||||
| 79 | Bascileus_9_6 | 9 | 6 | 1 | 6 | What happened to this place? | What happened to this place? | False | Block | Normal | AudioWait(Dialogues/TimeToEscape Beggar Dialogue/Q3_B_Response_1_2) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 437;443 | ||||||
| 80 | Beggar_9_7 | 9 | 7 | 6 | 6 | The war with Shadow Dragon…. Then came the Giants proclaiming lordship and demanding servitude. Our young warriors refused… grabbed their swords…. It was a massacre. The youth not killed were taken captive - the elderly who managed to hide forced to live off the mercy of strangers. | False | Block | Normal | AudioWait(Dialogues/TimeToEscape Beggar Dialogue/Q3_Beggar_3);\nAnimatorPlay(Beggar_Stretches_Hand); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 435;512 | |||||||
| 81 | Bascileus_9_8 | 9 | 8 | 1 | 6 | Were all the villages destroyed?\r | Were all the villages destroyed?\r | False | Block | Normal | AudioWait(Dialogues/TimeToEscape Beggar Dialogue/Q3_B_Response_1_3) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 438;580 | ||||||
| 82 | Beggar_9_9 | 9 | 9 | 6 | 6 | Not if they surrendered. But those villagers slave under hard labor, riddled with disease, still hoping for the return of Vasileian, the great Tritellurian banished from these lands by Shadow Dragon. | False | Block | Normal | AudioWait(Dialogues/TimeToEscape Beggar Dialogue/Q3_Beggar_4);\nAnimatorPlay(Beggar_Stretches_Hand); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 434.7342;645 | |||||||
| 83 | Bascileus_9_10 | 9 | 10 | 1 | 6 | (chuckles sarcastically) Yes. I’ve heard of the great Vasileian. | Yes. I’ve heard of the great Vasileian. Didn’t work out too well for you though, did it? Take care, old man. | False | Block | Normal | Variable["BeggarSpoke"] = true | SetContinueMode(false);\nAudioWait(Dialogues/TimeToEscape Beggar Dialogue/Q3_B_Response_1_4) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 436;725.0989 | |||||
| 84 | Shamar_10_0 | 10 | 0 | 2 | 1 | START | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 361.8636;65 | ||||||||
| 85 | Bascileus_10_1 | 10 | 1 | 1 | 2 | How do you know I took a sword from the Temple? | How do you know I took a sword from the Temple? Is there anything you don’t know? | False | Block | Normal | AudioWait(Dialogues/GetBackToGarden Dialogue/B_Quest4_1) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 354.8106;237.3412 | ||||||
| 86 | Shamar_10_2 | 10 | 2 | 2 | 1 | ... | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 354.4424;303.0417 | ||||||||
| 87 | Bascileus_10_3 | 10 | 3 | 1 | 2 | I found it. I need to keep it to protect myself. | I found it. I need to keep it to protect myself. | False | Block | Normal | Variable["SwordDialogBPGain"] = 3; | AudioWait(Dialogues/GetBackToGarden Dialogue/B_Quest4_2_2) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 189.8636;366 | |||||
| 88 | Bascileus_10_4 | 10 | 4 | 1 | 2 | I’m sorry. I took it without asking. | I’m sorry. I took it without asking. But why, after all this time, \rare you taking it back now? | False | Block | Normal | Variable["SwordDialogBPGain"] = 5; | AudioWait(Dialogues/GetBackToGarden Dialogue/B_Quest4_2_1) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 520.8636;370 | |||||
| 89 | Shamar_10_5 | 10 | 5 | 2 | 1 | Bascileus, you must surrender the sword to receive\r\r\njustice in the court. | False | Block | Normal | AudioWait(Dialogues/GetBackToGarden Dialogue/S_Quest4_2_2) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 185.8777;452.8777 | |||||||
| 90 | Shamar_10_6 | 10 | 6 | 2 | 1 | I knew you would need it to protect yourself against the servants\r\r\nof id. But trusting King Kreos in court will put you under his\r\r\nprotection and you will no longer need it. | False | Block | Normal | AudioWait(Dialogues/GetBackToGarden Dialogue/S_Quest4_2_1) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 514;454.7515 | |||||||
| 91 | Bascileus_10_7 | 10 | 7 | 1 | 2 | In that case, please take it back | In that case, please take it back | False | Block | Normal | SendMessageSystem("Shamar", "Found");\nSetBrightness(GetBrightness( ) + Variable["SwordDialogBPGain"]); | AudioWait(Dialogues/GetBackToGarden Dialogue/B_Quest4_3) | [] | [] | {{omit}} | {{omit}} | {{omit}} | 339;582.7515 | |||||
| 92 | Shamar_10_8 | 10 | 8 | 2 | 1 | You ‘ve made the right decision Bascileus, now take some time,\r\nget some rest, you can always find me in the garden, then we arrange for\r\nthe journey to the court of justice. | False | Block | Normal | SetContinueMode(false);\nAudioWait(Dialogues/GetBackToGarden Dialogue/S_Quest4_3);\nAnimatorPlay(Shamar_meditation_all); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 341.1277;691.4468 | |||||||
| 93 | Shamar_10_9 | 10 | 9 | 2 | 1 | But before you go to court, you need to give me the sword you took from the Temple. | False | Block | Normal | AudioWait(Dialogues/GetBackToGarden Dialogue/S_Quest4_1);\nAnimatorPlay(Shamar_Idle_3)\n | [] | [] | {{omit}} | {{omit}} | {{omit}} | 355.7009;141.7811 | |||||||
| 94 | Bascileus_11_0 | 11 | 0 | 1 | 7 | START | False | Block | Normal | SetContinueMode(original); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 512;144 | |||||||
| 95 | Bascileus_11_1 | 11 | 1 | 1 | 7 | I don’t like the looks of this place. | I don’t like the looks of this place. I’m actually glad you’re here, Darshuvial. | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 512;227 | |||||||
| 96 | Darshuvial_11_2 | 11 | 2 | 7 | 7 | I’m sorry, Bascileus. This you must do\r alone. | False | Block | Normal | SetContinueMode(false); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 517;333 | |||||||
| 97 | Bascileus_12_0 | 12 | 0 | 1 | 2 | START | False | Block | Normal | SetContinueMode(original); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 409;96 | |||||||
| 98 | Shamar_12_1 | 12 | 1 | 2 | 1 | I have to confess my sins. | I have to confess my sins. Please take me to the Court. | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 413;198 | |||||||
| 99 | Bascileus_12_2 | 12 | 2 | 1 | 2 | Glad to here that. | False | Block | Normal | SetContinueMode(false); | [] | [] | {{omit}} | {{omit}} | 415;294 | ||||||||
| 100 | Bascileus_13_0 | 13 | 0 | 1 | 2 | START | False | Normal | None() | [] | [] | {{omit}} | {{omit}} | {{omit}} | 20;30 | ||||||||
| 101 | Bascileus_14_0 | 14 | 0 | 1 | 2 | START | False | Block | Normal | SetContinueMode(original); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 442;116 | |||||||
| 102 | Shamar_14_1 | 14 | 1 | 2 | 1 | Because you are officially Lord Protectorate of the Lands, it’s time \ryou’re trained and prepared to take back the Temple. King Kreos has sent a gift in honor of your new title – the sword you took from the Temple, but now remastered by his royal craftsmen and \rinfused with the quantum power of light… Let’s see if you can handle it | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 445;206 | ||||||||
| 103 | Bascileus_14_2 | 14 | 2 | 1 | 2 | (overwhelmed) I’ve heard the stories of the Tritellurians’ swords… | (overwhelmed) I’ve heard the stories of the Tritellurians’ \rswords… handcrafted in the secret forge of Zion… capable of drawing power directly from light! But I never thought I would be the owner of something so magnificent, so powerful…. I know the \rtraining for this will be challenging, but heady all the same! | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 449;296 | |||||||
| 104 | Shamar_14_3 | 14 | 3 | 2 | 1 | Excellent spirit, Bascileus. Now that you’re able to use the power \rof light in the power scrolls, it’s time to practice. Meet me in the\r Grove of Remembrance. | False | Block | Normal | SetContinueMode(false); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 447;391 | |||||||
| 105 | Bascileus_15_0 | 15 | 0 | 1 | 2 | START | False | Block | Normal | SetContinueMode(original); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 454;84 | |||||||
| 106 | Shamar_15_1 | 15 | 1 | 2 | 1 | You’ve learned much, Bascileus, but now, before you take back the Temple, you must learn the function of its artefacts and the proper way to approach the Inner Sanctum. | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 452;187 | ||||||||
| 107 | Bascileus_15_2 | 15 | 2 | 1 | 2 | Whatever I must learn. | Whatever I must learn. Vasileian’s Temple must be taken back. | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 451;291 | |||||||
| 108 | Shamar_15_3 | 15 | 3 | 2 | 1 | Excellent. You will find the needed information in the scroll entitled Protocols of Temple Engagement in the Chamber of Ancient Scrolls. But before you go, there’s one more thing I\r must show you… | False | Block | Normal | SetContinueMode(false); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 454;385 | |||||||
| 109 | Bascileus_16_0 | 16 | 0 | 1 | 2 | START | False | Block | Normal | SetContinueMode(original); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 468;135 | |||||||
| 110 | Shamar_16_1 | 16 | 1 | 2 | 1 | New Dialogue Entry | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 476;234 | ||||||||
| 111 | Bascileus_16_2 | 16 | 2 | 1 | 2 | What did you just do?! | What did you just do?! Where did this house come from?! | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 475;339 | |||||||
| 112 | Shamar_16_3 | 16 | 3 | 2 | 1 | There’re ways to hide things in plain sight… which you’ll learn\r one day…. | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 474;437 | ||||||||
| 113 | Bascileus_16_4 | 16 | 4 | 1 | 2 | Makes me wonder what else is hidden here. | Makes me wonder what else is hidden here. | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 478;504 | |||||||
| 114 | Shamar_16_5 | 16 | 5 | 2 | 1 | Vasiliean did manage to hide treasure somewhere near here\r before he was banished. \rTose Power Scrolls are my gift. They will give you a one-time ability\r to see into a realm now invisible to you… so use them carefully. | False | Block | Normal | SetContinueMode(false); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 477;589 | |||||||
| 115 | Bascileus_16_6 | 16 | 6 | 1 | 2 | New Dialogue Entry | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 478;660 | ||||||||
| 116 | Bascileus_17_0 | 17 | 0 | 1 | 7 | START | False | Block | Normal | SetContinueMode(original); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 388;110 | |||||||
| 117 | Darshuvial_17_1 | 17 | 1 | 7 | 1 | Good work, Bascileus. Now you can purchase various \rtypes of Power Scrolls in the Chamber of Ancient Scrolls. \rThe battle with id will require power beyond what is\r currently yours. | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 390;196 | ||||||||
| 118 | Bascileus_17_2 | 17 | 2 | 1 | 7 | (Teleport to Scrolls Chamber) | False | Block | Normal | SendMessageSystem("Darshuviel", "Met"); | SetContinueMode(false); | [] | [] | 5b05cd35-b2cd-41e4-992f-2eadc481d405 | {{omit}} | {{omit}} | 386;263 | ||||||
| 119 | Bascileus_18_0 | 18 | 0 | 1 | 7 | START | False | Block | Normal | SetContinueMode(original); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 238;79 | |||||||
| 120 | Bascileus_18_1 | 18 | 1 | 1 | 7 | You saw what happened to me last time. | You saw what happened to me last time. This time I need you\r inside the Temple when id gets riled up. | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 242;158 | |||||||
| 121 | Darshuvial_18_2 | 18 | 2 | 7 | 1 | My apologies, Bascileus. You must face id alone. But be\r of good faith. Though id has deduced that you would return and,\r therefore, getting inside will not be as easy, this time you are\r prepared. And to add to your readiness, Shamar has sent you\r Vasiliean’s prized armor – he said Vasiliean would want you to\r have it…. Now, it’s time, my friend…. And keep in mind, some\r of the protocols for entering the Inner Sanctum will not apply until\r after you’ve taken back the Temple. | False | Block | Normal | SetContinueMode(false); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 246;241 | |||||||
| 122 | Bascileus_19_0 | 19 | 0 | 1 | 8 | START | False | Block | Normal | None() | [] | [] | {{omit}} | {{omit}} | {{omit}} | 81;30 | |||||||
| 123 | Hannah_19_1 | 19 | 1 | 8 | 1 | Yes? | False | Block | Normal | SetContinueMode(false);\nCamera(Medium);\nAudioWait(Dialogues/TimeToEscape Hannah/Hannah_yes); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 84;166 | |||||||
| 124 | Bascileus_20_0 | 20 | 0 | 1 | 9 | START | False | Block | Normal | None() | [] | [] | {{omit}} | {{omit}} | {{omit}} | 187.0646;27.97145 | |||||||
| 125 | Portal_20_1 | 20 | 1 | 9 | 1 | Hmm where should i go now.... | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 187.0646;77.97145 | ||||||||
| 126 | Bascileus_20_2 | 20 | 2 | 1 | 9 | Garden Oasis | False | Block | Normal | Variable["GardenTravelUnlocked"] == true | LoadLevel("Garden_Oasis"); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 18.81223;149.003 | ||||||
| 127 | Bascileus_20_3 | 20 | 3 | 1 | 9 | Wasteland | False | Block | Normal | Variable["WastelandTravelUnlocked"] == true | LoadLevel("Land_of_Death_Wasteland"); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 210.0993;150.0045 | ||||||
| 128 | Bascileus_20_4 | 20 | 4 | 1 | 9 | River Valley | False | Block | Normal | Variable["ValleyTravelUnlocked"] == true | LoadLevel("Land_of_Death_River1_Valley"); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 398.3817;151.006 | ||||||
| 129 | Bascileus_20_5 | 20 | 5 | 1 | 9 | Court Of Justice | False | Block | Normal | Variable["CourtTravelUnlocked"] == true | LoadLevel("Court_of_Justice"); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 597.6807;148.0015 | ||||||
| 130 | Bascileus_20_6 | 20 | 6 | 1 | 9 | Chamber Of Ancient Scrolls | False | Block | Normal | Variable["ChamberTravelUnlocked"] == true | LoadLevel("Chamber_of_Ancient_Scrolls"); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 788.9673;143.9954 | ||||||
| 131 | Bascileus_20_7 | 20 | 7 | 1 | 9 | Temple | False | Block | Normal | Variable["TempleTravelUnlocked"] == true | LoadLevel("Temple"); | [] | [] | {{omit}} | {{omit}} | {{omit}} | 984.2603;150.0045 | ||||||
| 132 | Bascileus_20_8 | 20 | 8 | 1 | 9 | Never mind | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | {{omit}} | 1183.56;149.003 | ||||||||
| 133 | Bascileus_21_0 | 21 | 0 | 1 | 1 | START | False | Normal | None() | [] | [] | {{omit}} | {{omit}} | 20;30 | |||||||||
| 134 | Bascileus_21_1 | 21 | 1 | 1 | 1 | What land is this with spiders as big as dogs? | What land is this with spiders as big as dogs? | False | Block | Normal | [] | [] | {{omit}} | {{omit}} | Co to za kraina z pająkami o rozmiarze psa? | 20;79.00449 | |||||||
| 135 | OutgoingLinks | ||||||||||||||||||||||
| 136 | OriginConvID | OriginID | DestConvID | DestID | ConditionPriority | ||||||||||||||||||
| 137 | Number | Number | Number | Number | Special | ||||||||||||||||||
| 138 | 1 | 0 | 1 | 1 | Normal | ||||||||||||||||||
| 139 | 1 | 1 | 1 | 2 | Normal | ||||||||||||||||||
| 140 | 1 | 1 | 1 | 3 | Normal | ||||||||||||||||||
| 141 | 2 | 0 | 2 | 1 | Normal | ||||||||||||||||||
| 142 | 2 | 1 | 2 | 2 | Normal | ||||||||||||||||||
| 143 | 3 | 0 | 3 | 1 | Normal | ||||||||||||||||||
| 144 | 3 | 0 | 3 | 7 | Normal | ||||||||||||||||||
| 145 | 3 | 0 | 3 | 11 | Normal | ||||||||||||||||||
| 146 | 3 | 1 | 3 | 2 | Normal | ||||||||||||||||||
| 147 | 3 | 2 | 3 | 3 | Normal | ||||||||||||||||||
| 148 | 3 | 3 | 3 | 12 | Normal | ||||||||||||||||||
| 149 | 3 | 7 | 3 | 10 | Normal | ||||||||||||||||||
| 150 | 3 | 9 | 3 | 13 | Normal | ||||||||||||||||||
| 151 | 3 | 9 | 3 | 14 | Normal | ||||||||||||||||||
| 152 | 3 | 11 | 3 | 8 | Normal | ||||||||||||||||||
| 153 | 3 | 11 | 3 | 9 | Normal | ||||||||||||||||||
| 154 | 4 | 0 | 4 | 1 | Normal | ||||||||||||||||||
| 155 | 5 | 0 | 5 | 1 | Normal | ||||||||||||||||||
| 156 | 5 | 1 | 5 | 2 | Normal | ||||||||||||||||||
| 157 | 5 | 1 | 5 | 3 | Normal | ||||||||||||||||||
| 158 | 6 | 0 | 6 | 1 | Normal | ||||||||||||||||||
| 159 | 6 | 1 | 6 | 2 | Normal | ||||||||||||||||||
| 160 | 6 | 1 | 6 | 3 | Normal | ||||||||||||||||||
| 161 | 7 | 0 | 7 | 1 | Normal | ||||||||||||||||||
| 162 | 7 | 1 | 7 | 2 | Normal | ||||||||||||||||||
| 163 | 7 | 2 | 7 | 3 | Normal | ||||||||||||||||||
| 164 | 7 | 3 | 7 | 4 | Normal | ||||||||||||||||||
| 165 | 7 | 4 | 7 | 5 | Normal | ||||||||||||||||||
| 166 | 7 | 5 | 7 | 6 | Normal | ||||||||||||||||||
| 167 | 7 | 6 | 7 | 7 | Normal | ||||||||||||||||||
| 168 | 7 | 7 | 7 | 8 | Normal | ||||||||||||||||||
| 169 | 8 | 0 | 8 | 3 | Normal | ||||||||||||||||||
| 170 | 8 | 3 | 8 | 1 | Normal | ||||||||||||||||||
| 171 | 8 | 3 | 8 | 2 | Normal | ||||||||||||||||||
| 172 | 9 | 0 | 9 | 1 | Normal | ||||||||||||||||||
| 173 | 9 | 1 | 9 | 2 | Normal | ||||||||||||||||||
| 174 | 9 | 1 | 9 | 3 | Normal | ||||||||||||||||||
| 175 | 9 | 3 | 9 | 5 | Normal | ||||||||||||||||||
| 176 | 9 | 5 | 9 | 6 | Normal | ||||||||||||||||||
| 177 | 9 | 6 | 9 | 7 | Normal | ||||||||||||||||||
| 178 | 9 | 7 | 9 | 8 | Normal | ||||||||||||||||||
| 179 | 9 | 8 | 9 | 9 | Normal | ||||||||||||||||||
| 180 | 9 | 9 | 9 | 10 | Normal | ||||||||||||||||||
| 181 | 10 | 0 | 10 | 9 | Normal | ||||||||||||||||||
| 182 | 10 | 1 | 10 | 2 | Normal | ||||||||||||||||||
| 183 | 10 | 2 | 10 | 3 | Normal | ||||||||||||||||||
| 184 | 10 | 2 | 10 | 4 | Normal | ||||||||||||||||||
| 185 | 10 | 3 | 10 | 5 | Normal | ||||||||||||||||||
| 186 | 10 | 4 | 10 | 6 | Normal | ||||||||||||||||||
| 187 | 10 | 5 | 10 | 7 | Normal | ||||||||||||||||||
| 188 | 10 | 6 | 10 | 7 | Normal | ||||||||||||||||||
| 189 | 10 | 7 | 10 | 8 | Normal | ||||||||||||||||||
| 190 | 10 | 9 | 10 | 1 | Normal | ||||||||||||||||||
| 191 | 11 | 0 | 11 | 1 | Normal | ||||||||||||||||||
| 192 | 11 | 1 | 11 | 2 | Normal | ||||||||||||||||||
| 193 | 12 | 0 | 12 | 1 | Normal | ||||||||||||||||||
| 194 | 12 | 1 | 12 | 2 | Normal | ||||||||||||||||||
| 195 | 14 | 0 | 14 | 1 | Normal | ||||||||||||||||||
| 196 | 14 | 1 | 14 | 2 | Normal | ||||||||||||||||||
| 197 | 14 | 2 | 14 | 3 | Normal | ||||||||||||||||||
| 198 | 15 | 0 | 15 | 1 | Normal | ||||||||||||||||||
| 199 | 15 | 1 | 15 | 2 | Normal | ||||||||||||||||||
| 200 | 15 | 2 | 15 | 3 | Normal | ||||||||||||||||||
| 201 | 16 | 0 | 16 | 1 | Normal | ||||||||||||||||||
| 202 | 16 | 1 | 16 | 2 | Normal | ||||||||||||||||||
| 203 | 16 | 2 | 16 | 3 | Normal | ||||||||||||||||||
| 204 | 16 | 3 | 16 | 4 | Normal | ||||||||||||||||||
| 205 | 16 | 4 | 16 | 5 | Normal | ||||||||||||||||||
| 206 | 16 | 5 | 16 | 6 | Normal | ||||||||||||||||||
| 207 | 17 | 0 | 17 | 1 | Normal | ||||||||||||||||||
| 208 | 17 | 1 | 17 | 2 | Normal | ||||||||||||||||||
| 209 | 18 | 0 | 18 | 1 | Normal | ||||||||||||||||||
| 210 | 18 | 1 | 18 | 2 | Normal | ||||||||||||||||||
| 211 | 19 | 0 | 19 | 1 | Normal | ||||||||||||||||||
| 212 | 20 | 0 | 20 | 1 | Normal | ||||||||||||||||||
| 213 | 20 | 1 | 20 | 2 | Normal | ||||||||||||||||||
| 214 | 20 | 1 | 20 | 3 | Normal | ||||||||||||||||||
| 215 | 20 | 1 | 20 | 4 | Normal | ||||||||||||||||||
| 216 | 20 | 1 | 20 | 5 | Normal | ||||||||||||||||||
| 217 | 20 | 1 | 20 | 6 | Normal | ||||||||||||||||||
| 218 | 20 | 1 | 20 | 7 | Normal | ||||||||||||||||||
| 219 | 20 | 1 | 20 | 8 | Normal | ||||||||||||||||||
| 220 | 21 | 0 | 21 | 1 | Normal |