46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Vector3)]
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[Tooltip("Select a Random Vector3 from a Vector3 array.")]
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public class SelectRandomVector3 : FsmStateAction
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{
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[CompoundArray("Vectors", "Vector", "Weight")]
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public FsmVector3[] vector3Array;
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[HasFloatSlider(0, 1)]
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public FsmFloat[] weights;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmVector3 storeVector3;
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public override void Reset()
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{
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vector3Array = new FsmVector3[3];
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weights = new FsmFloat[] {1,1,1};
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storeVector3 = null;
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}
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public override void OnEnter()
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{
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DoSelectRandomColor();
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Finish();
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}
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void DoSelectRandomColor()
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{
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if (vector3Array == null) return;
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if (vector3Array.Length == 0) return;
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if (storeVector3 == null) return;
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int randomIndex = ActionHelpers.GetRandomWeightedIndex(weights);
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if (randomIndex != -1)
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{
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storeVector3.Value = vector3Array[randomIndex].Value;
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}
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}
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}
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} |