Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiSliderGetNormalizedValue.cs
2024-11-20 15:21:28 +01:00

60 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Gets the normalized value (between 0 and 1) of a UI Slider component.")]
public class UiSliderGetNormalizedValue : ComponentAction<UnityEngine.UI.Slider>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Slider))]
[Tooltip("The GameObject with the UI Slider component.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The normalized value (between 0 and 1) of the UI Slider.")]
public FsmFloat value;
[Tooltip("Repeats every frame")]
public bool everyFrame;
private UnityEngine.UI.Slider slider;
public override void Reset()
{
gameObject = null;
value = null;
everyFrame = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
slider = cachedComponent;
}
DoGetValue();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetValue();
}
private void DoGetValue()
{
if (slider != null)
{
value.Value = slider.normalizedValue ;
}
}
}
}