Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiInputFieldGetTextAsInt.cs
2024-11-20 15:21:28 +01:00

76 lines
1.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Gets the text value of a UI InputField component as an Int.")]
public class UiInputFieldGetTextAsInt : ComponentAction<UnityEngine.UI.InputField>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.InputField))]
[Tooltip("The GameObject with the UI InputField component.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the text value as an int.")]
public FsmInt value;
[UIHint(UIHint.Variable)]
[Tooltip("True if text resolves to an int")]
public FsmBool isInt;
[Tooltip("Event to send if text resolves to an int")]
public FsmEvent isIntEvent;
[Tooltip("Event to send if text does NOT resolve to an int")]
public FsmEvent isNotIntEvent;
public bool everyFrame;
private UnityEngine.UI.InputField inputField;
private int _value;
private bool _success;
public override void Reset()
{
value = null;
isInt = null;
isIntEvent = null;
isNotIntEvent = null;
everyFrame = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
inputField = cachedComponent;
}
DoGetTextValue();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoGetTextValue();
}
private void DoGetTextValue()
{
if (inputField == null) return;
_success = int.TryParse(inputField.text, out _value);
value.Value = _value;
isInt.Value = _success;
Fsm.Event(_success ? isIntEvent : isNotIntEvent);
}
}
}