76 lines
1.7 KiB
C#
76 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Gets the text value of a UI InputField component as an Int.")]
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public class UiInputFieldGetTextAsInt : ComponentAction<UnityEngine.UI.InputField>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.InputField))]
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[Tooltip("The GameObject with the UI InputField component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the text value as an int.")]
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public FsmInt value;
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[UIHint(UIHint.Variable)]
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[Tooltip("True if text resolves to an int")]
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public FsmBool isInt;
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[Tooltip("Event to send if text resolves to an int")]
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public FsmEvent isIntEvent;
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[Tooltip("Event to send if text does NOT resolve to an int")]
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public FsmEvent isNotIntEvent;
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public bool everyFrame;
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private UnityEngine.UI.InputField inputField;
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private int _value;
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private bool _success;
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public override void Reset()
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{
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value = null;
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isInt = null;
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isIntEvent = null;
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isNotIntEvent = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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inputField = cachedComponent;
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}
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DoGetTextValue();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoGetTextValue();
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}
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private void DoGetTextValue()
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{
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if (inputField == null) return;
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_success = int.TryParse(inputField.text, out _value);
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value.Value = _value;
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isInt.Value = _success;
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Fsm.Event(_success ? isIntEvent : isNotIntEvent);
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}
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}
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} |