57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.UI)]
|
|
[Tooltip("Gets the Hide Mobile Input value of a UI InputField component.")]
|
|
public class UiInputFieldGetHideMobileInput : ComponentAction<UnityEngine.UI.InputField>
|
|
{
|
|
[RequiredField]
|
|
[CheckForComponent(typeof(UnityEngine.UI.InputField))]
|
|
[Tooltip("The GameObject with the UI InputField component.")]
|
|
public FsmOwnerDefault gameObject;
|
|
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("Store the Hide Mobile flag value of the UI InputField component.")]
|
|
public FsmBool hideMobileInput;
|
|
|
|
[Tooltip("Event sent if hide mobile input property is true")]
|
|
public FsmEvent mobileInputHiddenEvent;
|
|
|
|
[Tooltip("Event sent if hide mobile input property is false")]
|
|
public FsmEvent mobileInputShownEvent;
|
|
|
|
private UnityEngine.UI.InputField inputField;
|
|
|
|
public override void Reset()
|
|
{
|
|
hideMobileInput = null;
|
|
mobileInputHiddenEvent = null;
|
|
mobileInputShownEvent = null;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
|
if (UpdateCache(go))
|
|
{
|
|
inputField = cachedComponent;
|
|
}
|
|
|
|
DoGetValue();
|
|
|
|
Finish();
|
|
}
|
|
|
|
private void DoGetValue()
|
|
{
|
|
if (inputField == null) return;
|
|
|
|
hideMobileInput.Value = inputField.shouldHideMobileInput;
|
|
|
|
Fsm.Event(inputField.shouldHideMobileInput ?
|
|
mobileInputHiddenEvent : mobileInputShownEvent);
|
|
}
|
|
|
|
}
|
|
} |