123 lines
3.9 KiB
C#
123 lines
3.9 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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using UnityEngine;
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using UnityEngine.UI;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Sets the explicit navigation properties of a UI Selectable component. " +
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"Note that it will have no effect until Navigation mode is set to 'Explicit'.")]
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public class UiNavigationExplicitSetProperties : ComponentAction<Selectable>
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{
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[RequiredField]
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[CheckForComponent(typeof(Selectable))]
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[Tooltip("The GameObject with the UI Selectable component.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The down Selectable. Leave as None for no effect")] [CheckForComponent(typeof(Selectable))]
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public FsmGameObject selectOnDown;
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[Tooltip("The up Selectable. Leave as None for no effect")] [CheckForComponent(typeof(Selectable))]
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public FsmGameObject selectOnUp;
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[Tooltip("The left Selectable. Leave as None for no effect")] [CheckForComponent(typeof(Selectable))]
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public FsmGameObject selectOnLeft;
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[Tooltip("The right Selectable. Leave as None for no effect")] [CheckForComponent(typeof(Selectable))]
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public FsmGameObject selectOnRight;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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private Selectable selectable;
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private Navigation navigation;
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private Navigation originalState;
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public override void Reset()
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{
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gameObject = null;
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selectOnDown = new FsmGameObject {UseVariable = true};
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selectOnUp = new FsmGameObject {UseVariable = true};
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selectOnLeft = new FsmGameObject {UseVariable = true};
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selectOnRight = new FsmGameObject {UseVariable = true};
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resetOnExit = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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selectable = cachedComponent;
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}
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if (selectable != null && resetOnExit.Value)
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{
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originalState = selectable.navigation;
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}
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DoSetValue();
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Finish();
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}
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private void DoSetValue()
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{
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if (selectable == null) return;
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navigation = selectable.navigation;
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if (!selectOnDown.IsNone)
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{
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navigation.selectOnDown = GetComponentFromFsmGameObject<Selectable>(selectOnDown);
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}
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if (!selectOnUp.IsNone)
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{
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navigation.selectOnUp = GetComponentFromFsmGameObject<Selectable>(selectOnUp);
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}
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if (!selectOnLeft.IsNone)
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{
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navigation.selectOnLeft = GetComponentFromFsmGameObject<Selectable>(selectOnLeft);
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}
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if (!selectOnRight.IsNone)
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{
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navigation.selectOnRight = GetComponentFromFsmGameObject<Selectable>(selectOnRight);
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}
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selectable.navigation = navigation;
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}
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public override void OnExit()
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{
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if (selectable == null) return;
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if (resetOnExit.Value)
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{
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navigation = selectable.navigation;
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navigation.selectOnDown = originalState.selectOnDown;
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navigation.selectOnLeft = originalState.selectOnLeft;
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navigation.selectOnRight = originalState.selectOnRight;
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navigation.selectOnUp = originalState.selectOnUp;
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selectable.navigation = navigation;
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}
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}
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private static T GetComponentFromFsmGameObject<T>(FsmGameObject variable) where T : Component
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{
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if (variable.Value != null)
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{
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return variable.Value.GetComponent<T>();
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}
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return null;
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}
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}
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} |