26 lines
612 B
C#
26 lines
612 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.StateMachine)]
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[Tooltip("Gets the event that caused the transition to the current state, and stores it in a String Variable.")]
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public class GetLastEvent : FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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public FsmString storeEvent;
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public override void Reset()
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{
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storeEvent = null;
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}
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public override void OnEnter()
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{
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storeEvent.Value = Fsm.LastTransition == null ? "START" : Fsm.LastTransition.EventName;
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Finish();
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}
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}
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} |