Files
beyond/Assets/ThirdParty/PlayMaker/Actions/RectTransform/RectTransformSetAnchoredPosition.cs
2024-11-20 15:21:28 +01:00

81 lines
1.9 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("RectTransform")]
[Tooltip("The position of the pivot of this RectTransform relative to the anchor reference point." +
"The anchor reference point is where the anchors are. " +
"If the anchor are not together, the four anchor positions are interpolated according to the pivot normalized values.")]
public class RectTransformSetAnchoredPosition : BaseUpdateAction
{
[RequiredField]
[CheckForComponent(typeof(RectTransform))]
[Tooltip("The GameObject target.")]
public FsmOwnerDefault gameObject;
[Tooltip("The Vector2 position. Set to none for no effect, and/or set individual axis below. ")]
public FsmVector2 position;
[Tooltip("Setting only the x value. Overrides position x value if set. Set to none for no effect")]
public FsmFloat x;
[Tooltip("Setting only the y value. Overrides position x value if set. Set to none for no effect")]
public FsmFloat y;
RectTransform _rt;
public override void Reset()
{
base.Reset();
gameObject = null;
position = null;
// default axis to variable dropdown with None selected.
x = new FsmFloat { UseVariable = true };
y = new FsmFloat { UseVariable = true };
}
public override void OnEnter()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null)
{
_rt = go.GetComponent<RectTransform>();
}
DoSetAnchoredPosition();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
DoSetAnchoredPosition();
}
void DoSetAnchoredPosition()
{
// init position
Vector2 _position = _rt.anchoredPosition;
if (!position.IsNone)
{
_position = position.Value;
}
// override any axis
if (!x.IsNone) _position.x = x.Value;
if (!y.IsNone) _position.y = y.Value;
// apply
_rt.anchoredPosition = _position;
}
}
}