61 lines
1.2 KiB
C#
61 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Math)]
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[Tooltip("Adds a value to a Float Variable.")]
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public class FloatAdd : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The Float variable to add to.")]
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public FsmFloat floatVariable;
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[RequiredField]
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[Tooltip("Amount to add.")]
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public FsmFloat add;
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[Tooltip("Repeat every frame while the state is active.")]
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public bool everyFrame;
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[Tooltip("Used with Every Frame. Adds the value over one second to make the operation frame rate independent.")]
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public bool perSecond;
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public override void Reset()
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{
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floatVariable = null;
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add = null;
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everyFrame = false;
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perSecond = false;
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}
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public override void OnEnter()
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{
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DoFloatAdd();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoFloatAdd();
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}
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void DoFloatAdd()
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{
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if (!perSecond)
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{
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floatVariable.Value += add.Value;
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}
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else
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{
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floatVariable.Value += add.Value * Time.deltaTime;
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}
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}
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}
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} |