47 lines
805 B
C#
47 lines
805 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Input)]
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[Tooltip("Gets the X Position of the mouse and stores it in a Float Variable.")]
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public class GetMouseX : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmFloat storeResult;
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public bool normalize;
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public override void Reset()
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{
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storeResult = null;
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normalize = true;
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}
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public override void OnEnter()
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{
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DoGetMouseX();
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}
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public override void OnUpdate()
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{
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DoGetMouseX();
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}
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void DoGetMouseX()
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{
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if (storeResult != null)
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{
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float xpos = Input.mousePosition.x;
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if (normalize)
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xpos /= Screen.width;
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storeResult.Value = xpos;
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}
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}
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}
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}
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