44 lines
881 B
C#
44 lines
881 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.GameObject)]
|
|
[Tooltip("Gets the number of children that a GameObject has.")]
|
|
public class GetChildCount : FsmStateAction
|
|
{
|
|
[RequiredField]
|
|
[Tooltip("The GameObject to test.")]
|
|
public FsmOwnerDefault gameObject;
|
|
|
|
[RequiredField]
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("Store the number of children in an int variable.")]
|
|
public FsmInt storeResult;
|
|
|
|
public override void Reset()
|
|
{
|
|
gameObject = null;
|
|
storeResult = null;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
DoGetChildCount();
|
|
|
|
Finish();
|
|
}
|
|
|
|
void DoGetChildCount()
|
|
{
|
|
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
|
if (go == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
storeResult.Value = go.transform.childCount;
|
|
}
|
|
}
|
|
} |