Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Animation/SetAnimationWeight.cs
2024-11-20 15:21:28 +01:00

60 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Animation)]
[Tooltip("Sets the Blend Weight of an Animation. Check Every Frame to update the weight continuously, e.g., if you're manipulating a variable that controls the weight.")]
public class SetAnimationWeight : BaseAnimationAction
{
[RequiredField]
[CheckForComponent(typeof(Animation))]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Animation)]
public FsmString animName;
public FsmFloat weight = 1f;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
animName = null;
weight = 1f;
everyFrame = false;
}
public override void OnEnter()
{
DoSetAnimationWeight(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoSetAnimationWeight(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
}
private void DoSetAnimationWeight(GameObject go)
{
if (!UpdateCache(go))
{
return;
}
var anim = animation[animName.Value];
if (anim == null)
{
LogWarning("Missing animation: " + animName.Value);
return;
}
anim.weight = weight.Value;
}
}
}