60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Animation)]
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[Tooltip("Sets the Blend Weight of an Animation. Check Every Frame to update the weight continuously, e.g., if you're manipulating a variable that controls the weight.")]
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public class SetAnimationWeight : BaseAnimationAction
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{
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[RequiredField]
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[CheckForComponent(typeof(Animation))]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Animation)]
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public FsmString animName;
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public FsmFloat weight = 1f;
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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animName = null;
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weight = 1f;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetAnimationWeight(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoSetAnimationWeight(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
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}
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private void DoSetAnimationWeight(GameObject go)
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{
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if (!UpdateCache(go))
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{
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return;
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}
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var anim = animation[animName.Value];
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if (anim == null)
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{
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LogWarning("Missing animation: " + animName.Value);
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return;
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}
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anim.weight = weight.Value;
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}
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}
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} |