Files
beyond/Assets/ThirdParty/Invector-AIController/FSM/Scripts/Actions/vSetDamageSenderAsTarget.cs
2024-11-20 15:21:28 +01:00

31 lines
1.0 KiB
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Set The Damage sender as AI Target", UnityEditor.MessageType.Info)]
#endif
public class vSetDamageSenderAsTarget : vStateAction
{
public override string categoryName
{
get { return "Detection/"; }
}
public override string defaultName
{
get { return "Set DamageSender as Target"; }
}
public vSetDamageSenderAsTarget()
{
executionType = vFSMComponentExecutionType.OnStateEnter;
}
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
if(fsmBehaviour.aiController.receivedDamage.lastSender)
{
fsmBehaviour.aiController.SetCurrentTarget(fsmBehaviour.aiController.receivedDamage.lastSender);
}
}
}
}