Files
beyond/Assets/ThirdParty/Invector-AIController/FSM/Scripts/Decisions/vHasTarget.cs

24 lines
737 B
C#

namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("Return true or false if the AI Controller has a CurrentTarget or not", UnityEditor.MessageType.Info)]
#endif
public class vHasTarget : vStateDecision
{
public override string categoryName
{
get { return "Detection/"; }
}
public override string defaultName
{
get { return "Has a CurrentTarget?"; }
}
public override bool Decide(vIFSMBehaviourController fsmBehaviour)
{
if (fsmBehaviour.aiController == null)
return false;
return fsmBehaviour.aiController.currentTarget.transform != null;
}
}
}