Files
beyond/Assets/ThirdParty/Invector-AIController/FSM/Scripts/Actions/vAnimatorSetTrigger.cs

27 lines
928 B
C#

using UnityEngine;
namespace Invector.vCharacterController.AI.FSMBehaviour
{
#if UNITY_EDITOR
[vFSMHelpbox("This is a vAnimatorSetTrigger Action", UnityEditor.MessageType.Info)]
#endif
public class vAnimatorSetTrigger : vStateAction
{
public override string categoryName
{
get { return "Animator/"; }
}
public override string defaultName
{
get { return "vAnimatorSetTrigger"; }
}
public string trigger;
[vToggleOption("Method","Set","Reset")]
public bool reset;
public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
{
if(reset) fsmBehaviour.aiController.animator.ResetTrigger(trigger);else fsmBehaviour.aiController.animator.SetTrigger(trigger);
//TO DO
}
}
}