29 lines
617 B
C#
29 lines
617 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Beyond;
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using UnityEngine;
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namespace Beyond
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{
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public class WaterDrinkingController : MonoBehaviour
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{
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private Player m_player;
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private void OnEnable()
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{
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m_player = Player.Instance;
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}
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public void Regenerate()
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{
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if (!m_player)
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{
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return;
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}
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m_player.FaithAttribute.SetValue(m_player.FaithAttribute.AttributeMaxValue);
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m_player.ThirdPersonController.ResetHealth();
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}
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}
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} |