27 lines
587 B
C#
27 lines
587 B
C#
// Copyright (c) Pixel Crushers. All rights reserved.
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using UnityEngine;
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namespace PixelCrushers.QuestMachine
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{
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/// <summary>
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/// Specifies what to show in dialogue when quest givers only have completed quests.
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/// </summary>
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public enum CompletedQuestGlobalDialogueMode
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{
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ShowCompletedQuest,
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ShowNoQuests
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}
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/// <summary>
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/// Allows a specific quest giver to override the global mode.
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/// </summary>
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public enum CompletedQuestDialogueMode
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{
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SameAsGlobal,
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ShowCompletedQuest,
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ShowNoQuests
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}
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}
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