34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
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namespace Invector.vCharacterController.AI.FSMBehaviour
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{
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#if UNITY_EDITOR
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[vFSMHelpbox("Call this Action to Find a Target based on your AI Controller Detection Settings, make sure your target has a HealthController", UnityEditor.MessageType.Info)]
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#endif
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public class vAIFindTargetAction : vStateAction
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{
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public override string categoryName
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{
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get { return "Detection/"; }
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}
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public override string defaultName
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{
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get { return "Find Target"; }
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}
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public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate)
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{
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FindTarget(fsmBehaviour);
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}
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public bool checkForObstacles = true;
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protected virtual void FindTarget(vIFSMBehaviourController fsmBehaviour)
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{
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if (fsmBehaviour != null)
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{
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fsmBehaviour.aiController.FindTarget(checkForObstacles);
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}
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}
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}
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}
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