84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
using Invector.vShooter;
|
|
using UnityEngine;
|
|
namespace Invector.IK
|
|
{
|
|
public static class vWeaponIKAdjustHelper
|
|
{
|
|
public static IKAdjust Copy(this IKAdjust iKAdjust)
|
|
{
|
|
IKAdjust newCopy = new IKAdjust();
|
|
newCopy.name = iKAdjust.name;
|
|
newCopy.spineOffset = iKAdjust.spineOffset.Copy();
|
|
newCopy.supportHandOffset = iKAdjust.supportHandOffset.Copy();
|
|
newCopy.supportHintOffset = iKAdjust.supportHintOffset.Copy();
|
|
newCopy.weaponHandOffset = iKAdjust.weaponHandOffset.Copy();
|
|
newCopy.weaponHintOffset = iKAdjust.weaponHintOffset.Copy();
|
|
|
|
return newCopy;
|
|
}
|
|
|
|
public static IKAdjust Copy(this IKAdjust iKAdjust,string name)
|
|
{
|
|
IKAdjust newCopy = new IKAdjust();
|
|
newCopy.name = name;
|
|
newCopy.spineOffset = iKAdjust.spineOffset.Copy();
|
|
newCopy.supportHandOffset = iKAdjust.supportHandOffset.Copy();
|
|
newCopy.supportHintOffset = iKAdjust.supportHintOffset.Copy();
|
|
newCopy.weaponHandOffset = iKAdjust.weaponHandOffset.Copy();
|
|
newCopy.weaponHintOffset = iKAdjust.weaponHintOffset.Copy();
|
|
|
|
return newCopy;
|
|
}
|
|
|
|
public static IKOffsetSpine Copy(this IKOffsetSpine iKOffsetSpine)
|
|
{
|
|
IKOffsetSpine newCopy = new IKOffsetSpine();
|
|
newCopy.head = iKOffsetSpine.head;
|
|
newCopy.spine = iKOffsetSpine.spine;
|
|
return newCopy;
|
|
}
|
|
|
|
public static IKOffsetTransform Copy(this IKOffsetTransform iKOffsetTransform)
|
|
{
|
|
IKOffsetTransform newCopy = new IKOffsetTransform();
|
|
newCopy.position = iKOffsetTransform.position;
|
|
newCopy.eulerAngles = iKOffsetTransform.eulerAngles;
|
|
return newCopy;
|
|
}
|
|
}
|
|
|
|
[System.Serializable]
|
|
public class IKAdjust
|
|
{
|
|
public string name;
|
|
[ContextMenuItem("Copy", "ResetBiography")]
|
|
public IKOffsetTransform weaponHandOffset = new IKOffsetTransform();
|
|
public IKOffsetTransform weaponHintOffset = new IKOffsetTransform();
|
|
public IKOffsetTransform supportHandOffset = new IKOffsetTransform();
|
|
public IKOffsetTransform supportHintOffset = new IKOffsetTransform();
|
|
public IKOffsetSpine spineOffset = new IKOffsetSpine();
|
|
public IKAdjust()
|
|
{
|
|
|
|
}
|
|
public IKAdjust(string name)
|
|
{
|
|
this.name = name;
|
|
}
|
|
}
|
|
|
|
|
|
[System.Serializable]
|
|
public class IKOffsetTransform
|
|
{
|
|
public Vector3 position;
|
|
public Vector3 eulerAngles;
|
|
}
|
|
|
|
[System.Serializable]
|
|
public class IKOffsetSpine
|
|
{
|
|
public Vector2 spine;
|
|
public Vector2 head;
|
|
}
|
|
} |